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66 lines
2.0 KiB
66 lines
2.0 KiB
11 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UniRx;
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public class AttributePanelControl : MonoBehaviour
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{
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public bool isImagePanel=true;
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public GameObject InfosPanel;
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public GameObject InputsPanel;
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public GameObject DefaultPanel;
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public GameObject EditorPanel;
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public GameObject ImageControlPanel;
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// Start is called before the first frame update
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void Start()
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{
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transform.Find("Bottom/DefaultPanel/EditorButton").GetComponent<Button>().OnClickAsObservable()
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.Subscribe(_ =>
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{
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InfosPanel.SetActive(false);
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InputsPanel.SetActive(true);
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DefaultPanel.SetActive(false);
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EditorPanel.SetActive(true);
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if (isImagePanel)
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ImageControlPanel.SetActive(true);
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}).AddTo(gameObject);
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transform.Find("Bottom/EditorPanel/CancelButton").GetComponent<Button>().OnClickAsObservable()
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.Subscribe(_ =>
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{
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InfosPanel.SetActive(true);
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InputsPanel.SetActive(false);
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DefaultPanel.SetActive(true);
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EditorPanel.SetActive(false);
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if (isImagePanel)
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ImageControlPanel.SetActive(false);
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}).AddTo(gameObject);
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transform.Find("Bottom/EditorPanel/SaveButton").GetComponent<Button>().OnClickAsObservable()
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.Subscribe(_ =>
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{
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InfosPanel.SetActive(true);
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InputsPanel.SetActive(false);
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DefaultPanel.SetActive(true);
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EditorPanel.SetActive(false);
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if (isImagePanel)
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ImageControlPanel.SetActive(false);
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}).AddTo(gameObject);
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}
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public void ResetPanel()
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{
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InfosPanel.SetActive(true);
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InputsPanel.SetActive(false);
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DefaultPanel.SetActive(true);
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EditorPanel.SetActive(false);
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if (isImagePanel)
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ImageControlPanel.SetActive(false);
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}
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}
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