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25 lines
640 B
25 lines
640 B
11 months ago
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using UnityEngine;
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using System.Collections;
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public class MiniMap : MonoBehaviour {
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private Transform playerTransform;
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public Transform miniMapArrow;
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public Transform Cam;
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public float hight = 6.89f;
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// Use this for initialization
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void Start () {
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playerTransform = this.transform;
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}
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// Update is called once per frame
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void Update ()
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{
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Cam.transform.position = new Vector3(playerTransform.position.x, playerTransform.position.y + hight, playerTransform.position.z);
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miniMapArrow.localRotation = Quaternion.Euler(0, 0, -playerTransform.rotation.eulerAngles.y + 90);
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}
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}
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