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22 lines
494 B
22 lines
494 B
11 months ago
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using UnityEngine;
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using UnityEngine.UI;
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using UniRx;
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public class MiniMapController : MonoBehaviour
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{
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private float RotZ = 0f;
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public Image Direction;
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private void Start()
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{
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Observable.EveryLateUpdate()
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.Subscribe(_ =>
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{
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RotZ = transform.eulerAngles.y + AssetManager.Instance.InitialAngle;
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Direction.transform.eulerAngles = new Vector3(0, 0, RotZ);
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}).AddTo(gameObject);
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}
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}
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