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16 lines
396 B
16 lines
396 B
11 months ago
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using UnityEditor;
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using UnityEngine;
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namespace HighlightPlus {
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[CustomEditor (typeof(HighlightSeeThroughOccluder))]
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public class HighlightSeeThroughOccluderEditor : Editor {
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public override void OnInspectorGUI () {
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EditorGUILayout.Separator ();
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EditorGUILayout.HelpBox ("This object will occlude any see-through effect.", MessageType.Info);
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DrawDefaultInspector ();
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}
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}
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}
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