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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using AX.MessageSystem;
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[RequireComponent(typeof(Toggle))]
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public class DeviceMenuToggle : MonoBehaviour
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{
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public DeviceType menuType;
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private Toggle M_toggle;
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void Start()
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{
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M_toggle = GetComponent<Toggle>();
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M_toggle.onValueChanged.AddListener(M_toggle_ValueChanged);
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}
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private void M_toggle_ValueChanged(bool isOn)
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{
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if (isOn)
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{
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DevicePanelManager.Instance.ShowBindList(menuType);
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}
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else
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{
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DevicePanelManager.Instance.ShowBindList(DeviceType.空);
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}
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MessageDispatcher.SendMessage("DeviceMenuChanged", new KeyValuePair<DeviceType, bool>(menuType, isOn));
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}
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}
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