You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
113 lines
2.8 KiB
113 lines
2.8 KiB
1 year ago
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
public class Plan
|
||
|
{
|
||
|
public string Name { get; set; }
|
||
|
public List<Node> Nodes { get; set; }
|
||
|
}
|
||
|
|
||
|
public class Node
|
||
|
{
|
||
|
public string Id { get; set; }
|
||
|
public string Name { get; set; }
|
||
|
}
|
||
|
|
||
|
public class NodeFile
|
||
|
{
|
||
|
public Vector3 PivotPos { get; set; }
|
||
|
public CameraData MainCamera { get; set; }
|
||
|
public List<FloorNode> Floors { get; set; }
|
||
|
public List<PowerNode> Powers { get; set; }
|
||
|
public string ImageUrl { get; set; }
|
||
|
public string ImageButtonName { get; set; }
|
||
|
}
|
||
|
public class CameraData
|
||
|
{
|
||
|
public Vector3 Position { get; set; }
|
||
|
public Vector3 Rotation { get; set; }
|
||
|
public float Distance { get; set; }
|
||
|
public Vector2 XY { get; set; }
|
||
|
}
|
||
|
[Serializable]
|
||
|
public class FloorNode
|
||
|
{
|
||
|
public string Id { get; set; }
|
||
|
public bool IsOn { get; set; }
|
||
|
}
|
||
|
[Serializable]
|
||
|
public class PowerNode
|
||
|
{
|
||
|
//Active
|
||
|
public bool isActive { get; set; }
|
||
|
//Name
|
||
|
public string Name { get; set; }
|
||
|
//Id
|
||
|
public string Id { get; set; }
|
||
|
//Parent
|
||
|
public string Parent { get; set; }
|
||
|
//Position
|
||
|
public Vector3 Position { get; set; }
|
||
|
//Rotation
|
||
|
public Vector3 Rotation { get; set; }
|
||
|
public Vector3 Scale { get; set; }
|
||
|
public AttributeNode Attribute { get; set; }
|
||
|
public HoseNode Hose { get; set; }
|
||
|
public ZhaoMingCheNode ZhaoMingChe { get; set; }
|
||
|
public TruckNode Truck { get; set; }
|
||
|
public VerticesNode Vertices { get; set; }
|
||
|
public LadderNode Ladder { get; set; }
|
||
|
}
|
||
|
public class AttributeNode
|
||
|
{
|
||
|
public string Name { get; set; }
|
||
|
public string Task { get; set; }
|
||
|
public string Remarks { get; set; }
|
||
|
}
|
||
|
public class HoseNode
|
||
|
{
|
||
|
public float HoseValue;
|
||
|
public Vector3 HoseRotation;
|
||
|
}
|
||
|
public class ZhaoMingCheNode
|
||
|
{
|
||
|
public Vector3 ArmRotation { get; set; }
|
||
|
public Vector3 LightRotation { get; set; }
|
||
|
}
|
||
|
public class VerticesNode
|
||
|
{
|
||
|
public List<Vector3> MeshVertices { get; set; }
|
||
|
}
|
||
|
public class LadderNode
|
||
|
{
|
||
|
public Vector3 Position1 { get; set; }
|
||
|
public Vector3 Position2 { get; set; }
|
||
|
}
|
||
|
|
||
|
public class TruckNode
|
||
|
{
|
||
|
public float HoseValue { get; set; }
|
||
|
public Vector3 Part1Pos { get; set; }
|
||
|
public Vector3 Part2Pos { get; set; }
|
||
|
public Vector3 Part3Pos { get; set; }
|
||
|
public Vector3 Part4Pos { get; set; }
|
||
|
public Vector3 Part5Pos { get; set; }
|
||
|
public Vector3 Part6Pos { get; set; }
|
||
|
public Vector3 Part7Pos { get; set; }
|
||
|
public Vector3 Part8Pos { get; set; }
|
||
|
public Vector3 Part9Pos { get; set; }
|
||
|
|
||
|
public Vector3 Part1Rot { get; set; }
|
||
|
public Vector3 Part2Rot { get; set; }
|
||
|
public Vector3 Part3Rot { get; set; }
|
||
|
public Vector3 Part4Rot { get; set; }
|
||
|
public Vector3 Part5Rot { get; set; }
|
||
|
public Vector3 Part6Rot { get; set; }
|
||
|
public Vector3 Part7Rot { get; set; }
|
||
|
public Vector3 Part8Rot { get; set; }
|
||
|
public Vector3 Part9Rot { get; set; }
|
||
|
}
|
||
|
|
||
|
|