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257 lines
10 KiB
257 lines
10 KiB
8 months ago
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// this code is borrowed from RxOfficial(rx.codeplex.com) and modified
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
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using System;
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using System.Collections.Generic;
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namespace UniRx.InternalUtil
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{
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/// <summary>
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/// Abstract base class for scheduled work items.
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/// </summary>
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internal class ScheduledItem : IComparable<ScheduledItem>
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{
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private readonly BooleanDisposable _disposable = new BooleanDisposable();
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private readonly TimeSpan _dueTime;
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private readonly Action _action;
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/// <summary>
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/// Creates a new scheduled work item to run at the specified time.
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/// </summary>
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/// <param name="dueTime">Absolute time at which the work item has to be executed.</param>
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public ScheduledItem(Action action, TimeSpan dueTime)
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{
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_dueTime = dueTime;
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_action = action;
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}
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/// <summary>
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/// Gets the absolute time at which the item is due for invocation.
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/// </summary>
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public TimeSpan DueTime
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{
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get { return _dueTime; }
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}
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/// <summary>
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/// Invokes the work item.
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/// </summary>
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public void Invoke()
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{
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if (!_disposable.IsDisposed)
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{
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_action();
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}
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}
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#region Inequality
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/// <summary>
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/// Compares the work item with another work item based on absolute time values.
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/// </summary>
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/// <param name="other">Work item to compare the current work item to.</param>
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/// <returns>Relative ordering between this and the specified work item.</returns>
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/// <remarks>The inequality operators are overloaded to provide results consistent with the IComparable implementation. Equality operators implement traditional reference equality semantics.</remarks>
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public int CompareTo(ScheduledItem other)
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{
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// MSDN: By definition, any object compares greater than null, and two null references compare equal to each other.
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if (object.ReferenceEquals(other, null))
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return 1;
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return DueTime.CompareTo(other.DueTime);
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}
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/// <summary>
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/// Determines whether one specified ScheduledItem<TAbsolute> object is due before a second specified ScheduledItem<TAbsolute> object.
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/// </summary>
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/// <param name="left">The first object to compare.</param>
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/// <param name="right">The second object to compare.</param>
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/// <returns>true if the DueTime value of left is earlier than the DueTime value of right; otherwise, false.</returns>
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/// <remarks>This operator provides results consistent with the IComparable implementation.</remarks>
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public static bool operator <(ScheduledItem left, ScheduledItem right)
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{
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return left.CompareTo(right) < 0;
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}
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/// <summary>
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/// Determines whether one specified ScheduledItem<TAbsolute> object is due before or at the same of a second specified ScheduledItem<TAbsolute> object.
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/// </summary>
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/// <param name="left">The first object to compare.</param>
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/// <param name="right">The second object to compare.</param>
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/// <returns>true if the DueTime value of left is earlier than or simultaneous with the DueTime value of right; otherwise, false.</returns>
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/// <remarks>This operator provides results consistent with the IComparable implementation.</remarks>
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public static bool operator <=(ScheduledItem left, ScheduledItem right)
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{
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return left.CompareTo(right) <= 0;
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}
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/// <summary>
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/// Determines whether one specified ScheduledItem<TAbsolute> object is due after a second specified ScheduledItem<TAbsolute> object.
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/// </summary>
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/// <param name="left">The first object to compare.</param>
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/// <param name="right">The second object to compare.</param>
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/// <returns>true if the DueTime value of left is later than the DueTime value of right; otherwise, false.</returns>
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/// <remarks>This operator provides results consistent with the IComparable implementation.</remarks>
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public static bool operator >(ScheduledItem left, ScheduledItem right)
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{
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return left.CompareTo(right) > 0;
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}
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/// <summary>
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/// Determines whether one specified ScheduledItem<TAbsolute> object is due after or at the same time of a second specified ScheduledItem<TAbsolute> object.
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/// </summary>
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/// <param name="left">The first object to compare.</param>
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/// <param name="right">The second object to compare.</param>
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/// <returns>true if the DueTime value of left is later than or simultaneous with the DueTime value of right; otherwise, false.</returns>
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/// <remarks>This operator provides results consistent with the IComparable implementation.</remarks>
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public static bool operator >=(ScheduledItem left, ScheduledItem right)
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{
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return left.CompareTo(right) >= 0;
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}
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#endregion
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#region Equality
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/// <summary>
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/// Determines whether two specified ScheduledItem<TAbsolute, TValue> objects are equal.
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/// </summary>
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/// <param name="left">The first object to compare.</param>
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/// <param name="right">The second object to compare.</param>
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/// <returns>true if both ScheduledItem<TAbsolute, TValue> are equal; otherwise, false.</returns>
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/// <remarks>This operator does not provide results consistent with the IComparable implementation. Instead, it implements reference equality.</remarks>
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public static bool operator ==(ScheduledItem left, ScheduledItem right)
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{
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return object.ReferenceEquals(left, right);
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}
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/// <summary>
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/// Determines whether two specified ScheduledItem<TAbsolute, TValue> objects are inequal.
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/// </summary>
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/// <param name="left">The first object to compare.</param>
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/// <param name="right">The second object to compare.</param>
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/// <returns>true if both ScheduledItem<TAbsolute, TValue> are inequal; otherwise, false.</returns>
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/// <remarks>This operator does not provide results consistent with the IComparable implementation. Instead, it implements reference equality.</remarks>
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public static bool operator !=(ScheduledItem left, ScheduledItem right)
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{
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return !(left == right);
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}
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/// <summary>
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/// Determines whether a ScheduledItem<TAbsolute> object is equal to the specified object.
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/// </summary>
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/// <param name="obj">The object to compare to the current ScheduledItem<TAbsolute> object.</param>
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/// <returns>true if the obj parameter is a ScheduledItem<TAbsolute> object and is equal to the current ScheduledItem<TAbsolute> object; otherwise, false.</returns>
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public override bool Equals(object obj)
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{
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return object.ReferenceEquals(this, obj);
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}
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/// <summary>
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/// Returns the hash code for the current ScheduledItem<TAbsolute> object.
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/// </summary>
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/// <returns>A 32-bit signed integer hash code.</returns>
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public override int GetHashCode()
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{
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return base.GetHashCode();
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}
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#endregion
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public IDisposable Cancellation
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{
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get
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{
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return _disposable;
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}
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}
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/// <summary>
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/// Gets whether the work item has received a cancellation request.
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/// </summary>
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public bool IsCanceled
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{
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get { return _disposable.IsDisposed; }
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}
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}
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/// <summary>
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/// Efficient scheduler queue that maintains scheduled items sorted by absolute time.
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/// </summary>
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/// <remarks>This type is not thread safe; users should ensure proper synchronization.</remarks>
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1711:IdentifiersShouldNotHaveIncorrectSuffix", Justification = "But it *is* a queue!")]
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internal class SchedulerQueue
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{
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private readonly PriorityQueue<ScheduledItem> _queue;
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/// <summary>
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/// Creates a new scheduler queue with a default initial capacity.
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/// </summary>
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public SchedulerQueue()
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: this(1024)
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{
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}
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/// <summary>
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/// Creats a new scheduler queue with the specified initial capacity.
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/// </summary>
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/// <param name="capacity">Initial capacity of the scheduler queue.</param>
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/// <exception cref="ArgumentOutOfRangeException"><paramref name="capacity"/> is less than zero.</exception>
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public SchedulerQueue(int capacity)
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{
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if (capacity < 0)
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throw new ArgumentOutOfRangeException("capacity");
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_queue = new PriorityQueue<ScheduledItem>(capacity);
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}
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/// <summary>
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/// Gets the number of scheduled items in the scheduler queue.
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/// </summary>
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public int Count
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{
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get
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{
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return _queue.Count;
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}
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}
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/// <summary>
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/// Enqueues the specified work item to be scheduled.
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/// </summary>
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/// <param name="scheduledItem">Work item to be scheduled.</param>
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public void Enqueue(ScheduledItem scheduledItem)
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{
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_queue.Enqueue(scheduledItem);
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}
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/// <summary>
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/// Removes the specified work item from the scheduler queue.
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/// </summary>
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/// <param name="scheduledItem">Work item to be removed from the scheduler queue.</param>
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/// <returns>true if the item was found; false otherwise.</returns>
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public bool Remove(ScheduledItem scheduledItem)
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{
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return _queue.Remove(scheduledItem);
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}
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/// <summary>
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/// Dequeues the next work item from the scheduler queue.
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/// </summary>
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/// <returns>Next work item in the scheduler queue (removed).</returns>
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public ScheduledItem Dequeue()
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{
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return _queue.Dequeue();
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}
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/// <summary>
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/// Peeks the next work item in the scheduler queue.
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/// </summary>
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/// <returns>Next work item in the scheduler queue (not removed).</returns>
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public ScheduledItem Peek()
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{
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return _queue.Peek();
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}
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}
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}
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