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112 lines
4.6 KiB
112 lines
4.6 KiB
11 months ago
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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namespace UniRx
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{
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/// <summary>
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/// Represents a value associated with time interval information.
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/// The time interval can represent the time it took to produce the value, the interval relative to a previous value, the value's delivery time relative to a base, etc.
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/// </summary>
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/// <typeparam name="T">The type of the value being annotated with time interval information.</typeparam>
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[Serializable]
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public struct FrameInterval<T> : IEquatable<FrameInterval<T>>
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{
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private readonly int _interval;
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private readonly T _value;
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/// <summary>
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/// Constructs a time interval value.
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/// </summary>
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/// <param name="value">The value to be annotated with a time interval.</param>
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/// <param name="interval">Time interval associated with the value.</param>
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public FrameInterval(T value, int interval)
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{
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_interval = interval;
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_value = value;
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}
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/// <summary>
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/// Gets the value.
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/// </summary>
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public T Value
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{
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get { return _value; }
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}
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/// <summary>
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/// Gets the interval.
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/// </summary>
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public int Interval
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{
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get { return _interval; }
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}
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/// <summary>
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/// Determines whether the current FrameInterval<T> value has the same Value and Interval as a specified FrameInterval<T> value.
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/// </summary>
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/// <param name="other">An object to compare to the current FrameInterval<T> value.</param>
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/// <returns>true if both FrameInterval<T> values have the same Value and Interval; otherwise, false.</returns>
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public bool Equals(FrameInterval<T> other)
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{
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return other.Interval.Equals(Interval) && EqualityComparer<T>.Default.Equals(Value, other.Value);
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}
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/// <summary>
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/// Determines whether the two specified FrameInterval<T> values have the same Value and Interval.
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/// </summary>
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/// <param name="first">The first FrameInterval<T> value to compare.</param>
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/// <param name="second">The second FrameInterval<T> value to compare.</param>
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/// <returns>true if the first FrameInterval<T> value has the same Value and Interval as the second FrameInterval<T> value; otherwise, false.</returns>
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public static bool operator ==(FrameInterval<T> first, FrameInterval<T> second)
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{
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return first.Equals(second);
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}
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/// <summary>
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/// Determines whether the two specified FrameInterval<T> values don't have the same Value and Interval.
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/// </summary>
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/// <param name="first">The first FrameInterval<T> value to compare.</param>
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/// <param name="second">The second FrameInterval<T> value to compare.</param>
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/// <returns>true if the first FrameInterval<T> value has a different Value or Interval as the second FrameInterval<T> value; otherwise, false.</returns>
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public static bool operator !=(FrameInterval<T> first, FrameInterval<T> second)
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{
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return !first.Equals(second);
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}
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/// <summary>
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/// Determines whether the specified System.Object is equal to the current FrameInterval<T>.
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/// </summary>
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/// <param name="obj">The System.Object to compare with the current FrameInterval<T>.</param>
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/// <returns>true if the specified System.Object is equal to the current FrameInterval<T>; otherwise, false.</returns>
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public override bool Equals(object obj)
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{
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if (!(obj is FrameInterval<T>))
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return false;
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var other = (FrameInterval<T>)obj;
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return this.Equals(other);
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}
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/// <summary>
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/// Returns the hash code for the current FrameInterval<T> value.
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/// </summary>
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/// <returns>A hash code for the current FrameInterval<T> value.</returns>
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public override int GetHashCode()
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{
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var valueHashCode = Value == null ? 1963 : Value.GetHashCode();
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return Interval.GetHashCode() ^ valueHashCode;
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}
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/// <summary>
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/// Returns a string representation of the current FrameInterval<T> value.
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/// </summary>
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/// <returns>String representation of the current FrameInterval<T> value.</returns>
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public override string ToString()
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{
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return String.Format(CultureInfo.CurrentCulture, "{0}@{1}", Value, Interval);
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}
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}
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}
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