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1169 lines
44 KiB
1169 lines
44 KiB
11 months ago
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#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
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#define SupportCustomYieldInstruction
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#endif
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UniRx.InternalUtil;
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using UniRx.Triggers;
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using UnityEngine;
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using System.Threading;
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#if !UniRxLibrary
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using SchedulerUnity = UniRx.Scheduler;
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#endif
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namespace UniRx
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{
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public enum FrameCountType
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{
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Update,
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FixedUpdate,
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EndOfFrame,
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}
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public enum MainThreadDispatchType
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{
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/// <summary>yield return null</summary>
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Update,
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FixedUpdate,
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EndOfFrame,
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GameObjectUpdate,
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LateUpdate,
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}
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public static class FrameCountTypeExtensions
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{
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public static YieldInstruction GetYieldInstruction(this FrameCountType frameCountType)
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{
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switch (frameCountType)
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{
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case FrameCountType.FixedUpdate:
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return YieldInstructionCache.WaitForFixedUpdate;
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case FrameCountType.EndOfFrame:
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return YieldInstructionCache.WaitForEndOfFrame;
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case FrameCountType.Update:
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default:
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return null;
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}
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}
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}
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internal interface ICustomYieldInstructionErrorHandler
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{
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bool HasError { get; }
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Exception Error { get; }
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bool IsReThrowOnError { get; }
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void ForceDisableRethrowOnError();
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void ForceEnableRethrowOnError();
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}
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public class ObservableYieldInstruction<T> : IEnumerator<T>, ICustomYieldInstructionErrorHandler
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{
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readonly IDisposable subscription;
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readonly CancellationToken cancel;
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bool reThrowOnError;
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T current;
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T result;
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bool moveNext;
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bool hasResult;
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Exception error;
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public ObservableYieldInstruction(IObservable<T> source, bool reThrowOnError, CancellationToken cancel)
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{
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this.moveNext = true;
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this.reThrowOnError = reThrowOnError;
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this.cancel = cancel;
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try
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{
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this.subscription = source.Subscribe(new ToYieldInstruction(this));
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}
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catch
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{
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moveNext = false;
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throw;
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}
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}
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public bool HasError
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{
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get { return error != null; }
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}
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public bool HasResult
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{
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get { return hasResult; }
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}
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public bool IsCanceled
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{
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get
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{
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if (hasResult) return false;
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if (error != null) return false;
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return cancel.IsCancellationRequested;
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}
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}
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/// <summary>
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/// HasResult || IsCanceled || HasError
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/// </summary>
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public bool IsDone
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{
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get
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{
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return HasResult || HasError || (cancel.IsCancellationRequested);
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}
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}
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public T Result
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{
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get { return result; }
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}
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T IEnumerator<T>.Current
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{
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get
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{
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return current;
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}
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}
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object IEnumerator.Current
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{
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get
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{
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return current;
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}
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}
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public Exception Error
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{
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get
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{
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return error;
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}
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}
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bool IEnumerator.MoveNext()
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{
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if (!moveNext)
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{
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if (reThrowOnError && HasError)
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{
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Error.Throw();
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}
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return false;
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}
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if (cancel.IsCancellationRequested)
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{
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subscription.Dispose();
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return false;
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}
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return true;
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}
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bool ICustomYieldInstructionErrorHandler.IsReThrowOnError
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{
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get { return reThrowOnError; }
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}
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void ICustomYieldInstructionErrorHandler.ForceDisableRethrowOnError()
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{
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this.reThrowOnError = false;
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}
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void ICustomYieldInstructionErrorHandler.ForceEnableRethrowOnError()
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{
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this.reThrowOnError = true;
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}
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public void Dispose()
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{
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subscription.Dispose();
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}
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void IEnumerator.Reset()
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{
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throw new NotSupportedException();
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}
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class ToYieldInstruction : IObserver<T>
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{
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readonly ObservableYieldInstruction<T> parent;
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public ToYieldInstruction(ObservableYieldInstruction<T> parent)
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{
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this.parent = parent;
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}
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public void OnNext(T value)
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{
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parent.current = value;
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}
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public void OnError(Exception error)
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{
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parent.moveNext = false;
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parent.error = error;
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}
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public void OnCompleted()
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{
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parent.moveNext = false;
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parent.hasResult = true;
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parent.result = parent.current;
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}
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}
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}
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#if UniRxLibrary
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public static partial class ObservableUnity
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#else
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public static partial class Observable
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#endif
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{
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readonly static HashSet<Type> YieldInstructionTypes = new HashSet<Type>
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{
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#if UNITY_2018_3_OR_NEWER
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#pragma warning disable CS0618
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#endif
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typeof(WWW),
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#if UNITY_2018_3_OR_NEWER
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#pragma warning restore CS0618
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#endif
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typeof(WaitForEndOfFrame),
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typeof(WaitForFixedUpdate),
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typeof(WaitForSeconds),
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typeof(AsyncOperation),
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typeof(Coroutine)
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};
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#if SupportCustomYieldInstruction
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class EveryAfterUpdateInvoker : IEnumerator
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{
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long count = -1;
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readonly IObserver<long> observer;
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readonly CancellationToken cancellationToken;
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public EveryAfterUpdateInvoker(IObserver<long> observer, CancellationToken cancellationToken)
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{
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this.observer = observer;
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this.cancellationToken = cancellationToken;
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}
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public bool MoveNext()
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{
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if (!cancellationToken.IsCancellationRequested)
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{
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if (count != -1) // ignore first/immediate invoke
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{
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observer.OnNext(count++);
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}
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else
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{
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count++;
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}
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return true;
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}
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else
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{
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return false;
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}
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}
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public object Current
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{
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get
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{
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return null;
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}
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}
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public void Reset()
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{
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throw new NotSupportedException();
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}
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}
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#endif
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/// <summary>From has no callback coroutine to IObservable. If publishEveryYield = true then publish OnNext every yield return else return once on enumeration completed.</summary>
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public static IObservable<Unit> FromCoroutine(Func<IEnumerator> coroutine, bool publishEveryYield = false)
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{
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return FromCoroutine<Unit>((observer, cancellationToken) => WrapEnumerator(coroutine(), observer, cancellationToken, publishEveryYield));
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}
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/// <summary>From has no callback coroutine to IObservable. If publishEveryYield = true then publish OnNext every yield return else return once on enumeration completed.</summary>
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public static IObservable<Unit> FromCoroutine(Func<CancellationToken, IEnumerator> coroutine, bool publishEveryYield = false)
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{
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return FromCoroutine<Unit>((observer, cancellationToken) => WrapEnumerator(coroutine(cancellationToken), observer, cancellationToken, publishEveryYield));
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}
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/// <summary>
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/// MicroCoroutine is lightweight, fast coroutine dispatcher.
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/// IEnumerator supports only yield return null.
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/// If publishEveryYield = true then publish OnNext every yield return else return once on enumeration completed.
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/// </summary>
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public static IObservable<Unit> FromMicroCoroutine(Func<IEnumerator> coroutine, bool publishEveryYield = false, FrameCountType frameCountType = FrameCountType.Update)
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{
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return FromMicroCoroutine<Unit>((observer, cancellationToken) => WrapEnumerator(coroutine(), observer, cancellationToken, publishEveryYield), frameCountType);
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}
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|
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|
/// <summary>
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/// MicroCoroutine is lightweight, fast coroutine dispatcher.
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/// IEnumerator supports only yield return null.
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/// If publishEveryYield = true then publish OnNext every yield return else return once on enumeration completed.
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|
/// </summary>
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public static IObservable<Unit> FromMicroCoroutine(Func<CancellationToken, IEnumerator> coroutine, bool publishEveryYield = false, FrameCountType frameCountType = FrameCountType.Update)
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|
{
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return FromMicroCoroutine<Unit>((observer, cancellationToken) => WrapEnumerator(coroutine(cancellationToken), observer, cancellationToken, publishEveryYield), frameCountType);
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}
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|
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static IEnumerator WrapEnumerator(IEnumerator enumerator, IObserver<Unit> observer, CancellationToken cancellationToken, bool publishEveryYield)
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{
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var hasNext = default(bool);
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var raisedError = false;
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|
do
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|
{
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|
try
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|
{
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|
hasNext = enumerator.MoveNext();
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}
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catch (Exception ex)
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||
|
{
|
||
|
try
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||
|
{
|
||
|
raisedError = true;
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|
observer.OnError(ex);
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|
}
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|
finally
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{
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var d = enumerator as IDisposable;
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|
if (d != null)
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|
{
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|
d.Dispose();
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|
}
|
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|
}
|
||
|
yield break;
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}
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if (hasNext && publishEveryYield)
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{
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|
try
|
||
|
{
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|
observer.OnNext(Unit.Default);
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||
|
}
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|
catch
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||
|
{
|
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|
var d = enumerator as IDisposable;
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|
if (d != null)
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{
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|
d.Dispose();
|
||
|
}
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|
throw;
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||
|
}
|
||
|
}
|
||
|
if (hasNext)
|
||
|
{
|
||
|
#if SupportCustomYieldInstruction
|
||
|
var current = enumerator.Current;
|
||
|
var customHandler = current as ICustomYieldInstructionErrorHandler;
|
||
|
if (customHandler != null && customHandler.IsReThrowOnError)
|
||
|
{
|
||
|
// If throws exception in Custom YieldInsrtuction, can't handle parent coroutine.
|
||
|
// It is C# limitation.
|
||
|
// so store error info and retrieve from parent.
|
||
|
customHandler.ForceDisableRethrowOnError();
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|
yield return current;
|
||
|
customHandler.ForceEnableRethrowOnError();
|
||
|
|
||
|
if (customHandler.HasError)
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
raisedError = true;
|
||
|
observer.OnError(customHandler.Error);
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
var d = enumerator as IDisposable;
|
||
|
if (d != null)
|
||
|
{
|
||
|
d.Dispose();
|
||
|
}
|
||
|
}
|
||
|
yield break;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
yield return enumerator.Current; // yield inner YieldInstruction
|
||
|
}
|
||
|
#else
|
||
|
yield return enumerator.Current; // yield inner YieldInstruction
|
||
|
#endif
|
||
|
}
|
||
|
} while (hasNext && !cancellationToken.IsCancellationRequested);
|
||
|
|
||
|
try
|
||
|
{
|
||
|
if (!raisedError && !cancellationToken.IsCancellationRequested)
|
||
|
{
|
||
|
observer.OnNext(Unit.Default); // last one
|
||
|
observer.OnCompleted();
|
||
|
}
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
var d = enumerator as IDisposable;
|
||
|
if (d != null)
|
||
|
{
|
||
|
d.Dispose();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>Convert coroutine to typed IObservable. If nullAsNextUpdate = true then yield return null when Enumerator.Current and no null publish observer.OnNext.</summary>
|
||
|
public static IObservable<T> FromCoroutineValue<T>(Func<IEnumerator> coroutine, bool nullAsNextUpdate = true)
|
||
|
{
|
||
|
return FromCoroutine<T>((observer, cancellationToken) => WrapEnumeratorYieldValue<T>(coroutine(), observer, cancellationToken, nullAsNextUpdate));
|
||
|
}
|
||
|
|
||
|
/// <summary>Convert coroutine to typed IObservable. If nullAsNextUpdate = true then yield return null when Enumerator.Current and no null publish observer.OnNext.</summary>
|
||
|
public static IObservable<T> FromCoroutineValue<T>(Func<CancellationToken, IEnumerator> coroutine, bool nullAsNextUpdate = true)
|
||
|
{
|
||
|
return FromCoroutine<T>((observer, cancellationToken) => WrapEnumeratorYieldValue<T>(coroutine(cancellationToken), observer, cancellationToken, nullAsNextUpdate));
|
||
|
}
|
||
|
|
||
|
static IEnumerator WrapEnumeratorYieldValue<T>(IEnumerator enumerator, IObserver<T> observer, CancellationToken cancellationToken, bool nullAsNextUpdate)
|
||
|
{
|
||
|
var hasNext = default(bool);
|
||
|
var current = default(object);
|
||
|
var raisedError = false;
|
||
|
do
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
hasNext = enumerator.MoveNext();
|
||
|
if (hasNext) current = enumerator.Current;
|
||
|
}
|
||
|
catch (Exception ex)
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
raisedError = true;
|
||
|
observer.OnError(ex);
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
var d = enumerator as IDisposable;
|
||
|
if (d != null)
|
||
|
{
|
||
|
d.Dispose();
|
||
|
}
|
||
|
}
|
||
|
yield break;
|
||
|
}
|
||
|
|
||
|
if (hasNext)
|
||
|
{
|
||
|
if (current != null && YieldInstructionTypes.Contains(current.GetType()))
|
||
|
{
|
||
|
yield return current;
|
||
|
}
|
||
|
#if SupportCustomYieldInstruction
|
||
|
else if (current is IEnumerator)
|
||
|
{
|
||
|
var customHandler = current as ICustomYieldInstructionErrorHandler;
|
||
|
if (customHandler != null && customHandler.IsReThrowOnError)
|
||
|
{
|
||
|
// If throws exception in Custom YieldInsrtuction, can't handle parent coroutine.
|
||
|
// It is C# limitation.
|
||
|
// so store error info and retrieve from parent.
|
||
|
customHandler.ForceDisableRethrowOnError();
|
||
|
yield return current;
|
||
|
customHandler.ForceEnableRethrowOnError();
|
||
|
|
||
|
if (customHandler.HasError)
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
raisedError = true;
|
||
|
observer.OnError(customHandler.Error);
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
var d = enumerator as IDisposable;
|
||
|
if (d != null)
|
||
|
{
|
||
|
d.Dispose();
|
||
|
}
|
||
|
}
|
||
|
yield break;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
yield return current;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
else if (current == null && nullAsNextUpdate)
|
||
|
{
|
||
|
yield return null;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
observer.OnNext((T)current);
|
||
|
}
|
||
|
catch
|
||
|
{
|
||
|
var d = enumerator as IDisposable;
|
||
|
if (d != null)
|
||
|
{
|
||
|
d.Dispose();
|
||
|
}
|
||
|
throw;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
} while (hasNext && !cancellationToken.IsCancellationRequested);
|
||
|
|
||
|
try
|
||
|
{
|
||
|
if (!raisedError && !cancellationToken.IsCancellationRequested)
|
||
|
{
|
||
|
observer.OnCompleted();
|
||
|
}
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
var d = enumerator as IDisposable;
|
||
|
if (d != null)
|
||
|
{
|
||
|
d.Dispose();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static IObservable<T> FromCoroutine<T>(Func<IObserver<T>, IEnumerator> coroutine)
|
||
|
{
|
||
|
return FromCoroutine<T>((observer, cancellationToken) => WrapToCancellableEnumerator(coroutine(observer), observer, cancellationToken));
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// MicroCoroutine is lightweight, fast coroutine dispatcher.
|
||
|
/// IEnumerator supports only yield return null.
|
||
|
/// </summary>
|
||
|
public static IObservable<T> FromMicroCoroutine<T>(Func<IObserver<T>, IEnumerator> coroutine, FrameCountType frameCountType = FrameCountType.Update)
|
||
|
{
|
||
|
return FromMicroCoroutine<T>((observer, cancellationToken) => WrapToCancellableEnumerator(coroutine(observer), observer, cancellationToken), frameCountType);
|
||
|
}
|
||
|
|
||
|
static IEnumerator WrapToCancellableEnumerator<T>(IEnumerator enumerator, IObserver<T> observer, CancellationToken cancellationToken)
|
||
|
{
|
||
|
var hasNext = default(bool);
|
||
|
do
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
hasNext = enumerator.MoveNext();
|
||
|
}
|
||
|
catch (Exception ex)
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
observer.OnError(ex);
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
var d = enumerator as IDisposable;
|
||
|
if (d != null)
|
||
|
{
|
||
|
d.Dispose();
|
||
|
}
|
||
|
}
|
||
|
yield break;
|
||
|
}
|
||
|
|
||
|
yield return enumerator.Current; // yield inner YieldInstruction
|
||
|
} while (hasNext && !cancellationToken.IsCancellationRequested);
|
||
|
|
||
|
{
|
||
|
var d = enumerator as IDisposable;
|
||
|
if (d != null)
|
||
|
{
|
||
|
d.Dispose();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static IObservable<T> FromCoroutine<T>(Func<IObserver<T>, CancellationToken, IEnumerator> coroutine)
|
||
|
{
|
||
|
return new UniRx.Operators.FromCoroutineObservable<T>(coroutine);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// MicroCoroutine is lightweight, fast coroutine dispatcher.
|
||
|
/// IEnumerator supports only yield return null.
|
||
|
/// </summary>
|
||
|
public static IObservable<T> FromMicroCoroutine<T>(Func<IObserver<T>, CancellationToken, IEnumerator> coroutine, FrameCountType frameCountType = FrameCountType.Update)
|
||
|
{
|
||
|
return new UniRx.Operators.FromMicroCoroutineObservable<T>(coroutine, frameCountType);
|
||
|
}
|
||
|
|
||
|
public static IObservable<Unit> SelectMany<T>(this IObservable<T> source, IEnumerator coroutine, bool publishEveryYield = false)
|
||
|
{
|
||
|
return source.SelectMany(FromCoroutine(() => coroutine, publishEveryYield));
|
||
|
}
|
||
|
|
||
|
public static IObservable<Unit> SelectMany<T>(this IObservable<T> source, Func<IEnumerator> selector, bool publishEveryYield = false)
|
||
|
{
|
||
|
return source.SelectMany(FromCoroutine(() => selector(), publishEveryYield));
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Note: publishEveryYield is always false. If you want to set true, use Observable.FromCoroutine(() => selector(x), true). This is workaround of Unity compiler's bug.
|
||
|
/// </summary>
|
||
|
public static IObservable<Unit> SelectMany<T>(this IObservable<T> source, Func<T, IEnumerator> selector)
|
||
|
{
|
||
|
return source.SelectMany(x => FromCoroutine(() => selector(x), false));
|
||
|
}
|
||
|
|
||
|
public static IObservable<Unit> ToObservable(this IEnumerator coroutine, bool publishEveryYield = false)
|
||
|
{
|
||
|
return FromCoroutine<Unit>((observer, cancellationToken) => WrapEnumerator(coroutine, observer, cancellationToken, publishEveryYield));
|
||
|
}
|
||
|
|
||
|
#if SupportCustomYieldInstruction
|
||
|
|
||
|
public static ObservableYieldInstruction<Unit> ToYieldInstruction(this IEnumerator coroutine)
|
||
|
{
|
||
|
return ToObservable(coroutine, false).ToYieldInstruction();
|
||
|
}
|
||
|
|
||
|
public static ObservableYieldInstruction<Unit> ToYieldInstruction(this IEnumerator coroutine, bool throwOnError)
|
||
|
{
|
||
|
return ToObservable(coroutine, false).ToYieldInstruction(throwOnError);
|
||
|
}
|
||
|
|
||
|
public static ObservableYieldInstruction<Unit> ToYieldInstruction(this IEnumerator coroutine, CancellationToken cancellationToken)
|
||
|
{
|
||
|
return ToObservable(coroutine, false).ToYieldInstruction(cancellationToken);
|
||
|
}
|
||
|
|
||
|
public static ObservableYieldInstruction<Unit> ToYieldInstruction(this IEnumerator coroutine, bool throwOnError, CancellationToken cancellationToken)
|
||
|
{
|
||
|
return ToObservable(coroutine, false).ToYieldInstruction(throwOnError, cancellationToken);
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
// variation of FromCoroutine
|
||
|
|
||
|
/// <summary>
|
||
|
/// EveryUpdate calls coroutine's yield return null timing. It is after all Update and before LateUpdate.
|
||
|
/// </summary>
|
||
|
public static IObservable<long> EveryUpdate()
|
||
|
{
|
||
|
return FromMicroCoroutine<long>((observer, cancellationToken) => EveryCycleCore(observer, cancellationToken), FrameCountType.Update);
|
||
|
}
|
||
|
|
||
|
public static IObservable<long> EveryFixedUpdate()
|
||
|
{
|
||
|
return FromMicroCoroutine<long>((observer, cancellationToken) => EveryCycleCore(observer, cancellationToken), FrameCountType.FixedUpdate);
|
||
|
}
|
||
|
|
||
|
public static IObservable<long> EveryEndOfFrame()
|
||
|
{
|
||
|
return FromMicroCoroutine<long>((observer, cancellationToken) => EveryCycleCore(observer, cancellationToken), FrameCountType.EndOfFrame);
|
||
|
}
|
||
|
|
||
|
static IEnumerator EveryCycleCore(IObserver<long> observer, CancellationToken cancellationToken)
|
||
|
{
|
||
|
if (cancellationToken.IsCancellationRequested) yield break;
|
||
|
var count = 0L;
|
||
|
while (true)
|
||
|
{
|
||
|
yield return null;
|
||
|
if (cancellationToken.IsCancellationRequested) yield break;
|
||
|
|
||
|
observer.OnNext(count++);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// EveryGameObjectUpdate calls from MainThreadDispatcher's Update.
|
||
|
/// </summary>
|
||
|
public static IObservable<long> EveryGameObjectUpdate()
|
||
|
{
|
||
|
return MainThreadDispatcher.UpdateAsObservable().Scan(-1L, (x, y) => x + 1);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// EveryLateUpdate calls from MainThreadDispatcher's OnLateUpdate.
|
||
|
/// </summary>
|
||
|
public static IObservable<long> EveryLateUpdate()
|
||
|
{
|
||
|
return MainThreadDispatcher.LateUpdateAsObservable().Scan(-1L, (x, y) => x + 1);
|
||
|
}
|
||
|
|
||
|
#if SupportCustomYieldInstruction
|
||
|
|
||
|
/// <summary>
|
||
|
/// [Obsolete]Same as EveryUpdate.
|
||
|
/// </summary>
|
||
|
[Obsolete]
|
||
|
public static IObservable<long> EveryAfterUpdate()
|
||
|
{
|
||
|
return FromCoroutine<long>((observer, cancellationToken) => new EveryAfterUpdateInvoker(observer, cancellationToken));
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
#region Observable.Time Frame Extensions
|
||
|
|
||
|
// Interval, Timer, Delay, Sample, Throttle, Timeout
|
||
|
|
||
|
public static IObservable<Unit> NextFrame(FrameCountType frameCountType = FrameCountType.Update)
|
||
|
{
|
||
|
return FromMicroCoroutine<Unit>((observer, cancellation) => NextFrameCore(observer, cancellation), frameCountType);
|
||
|
}
|
||
|
|
||
|
static IEnumerator NextFrameCore(IObserver<Unit> observer, CancellationToken cancellation)
|
||
|
{
|
||
|
yield return null;
|
||
|
|
||
|
if (!cancellation.IsCancellationRequested)
|
||
|
{
|
||
|
observer.OnNext(Unit.Default);
|
||
|
observer.OnCompleted();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static IObservable<long> IntervalFrame(int intervalFrameCount, FrameCountType frameCountType = FrameCountType.Update)
|
||
|
{
|
||
|
return TimerFrame(intervalFrameCount, intervalFrameCount, frameCountType);
|
||
|
}
|
||
|
|
||
|
public static IObservable<long> TimerFrame(int dueTimeFrameCount, FrameCountType frameCountType = FrameCountType.Update)
|
||
|
{
|
||
|
return FromMicroCoroutine<long>((observer, cancellation) => TimerFrameCore(observer, dueTimeFrameCount, cancellation), frameCountType);
|
||
|
}
|
||
|
|
||
|
public static IObservable<long> TimerFrame(int dueTimeFrameCount, int periodFrameCount, FrameCountType frameCountType = FrameCountType.Update)
|
||
|
{
|
||
|
return FromMicroCoroutine<long>((observer, cancellation) => TimerFrameCore(observer, dueTimeFrameCount, periodFrameCount, cancellation), frameCountType);
|
||
|
}
|
||
|
|
||
|
static IEnumerator TimerFrameCore(IObserver<long> observer, int dueTimeFrameCount, CancellationToken cancel)
|
||
|
{
|
||
|
// normalize
|
||
|
if (dueTimeFrameCount <= 0) dueTimeFrameCount = 0;
|
||
|
|
||
|
var currentFrame = 0;
|
||
|
|
||
|
// initial phase
|
||
|
while (!cancel.IsCancellationRequested)
|
||
|
{
|
||
|
if (currentFrame++ == dueTimeFrameCount)
|
||
|
{
|
||
|
observer.OnNext(0);
|
||
|
observer.OnCompleted();
|
||
|
break;
|
||
|
}
|
||
|
yield return null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static IEnumerator TimerFrameCore(IObserver<long> observer, int dueTimeFrameCount, int periodFrameCount, CancellationToken cancel)
|
||
|
{
|
||
|
// normalize
|
||
|
if (dueTimeFrameCount <= 0) dueTimeFrameCount = 0;
|
||
|
if (periodFrameCount <= 0) periodFrameCount = 1;
|
||
|
|
||
|
var sendCount = 0L;
|
||
|
var currentFrame = 0;
|
||
|
|
||
|
// initial phase
|
||
|
while (!cancel.IsCancellationRequested)
|
||
|
{
|
||
|
if (currentFrame++ == dueTimeFrameCount)
|
||
|
{
|
||
|
observer.OnNext(sendCount++);
|
||
|
currentFrame = -1;
|
||
|
break;
|
||
|
}
|
||
|
yield return null;
|
||
|
}
|
||
|
|
||
|
// period phase
|
||
|
while (!cancel.IsCancellationRequested)
|
||
|
{
|
||
|
if (++currentFrame == periodFrameCount)
|
||
|
{
|
||
|
observer.OnNext(sendCount++);
|
||
|
currentFrame = 0;
|
||
|
}
|
||
|
yield return null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static IObservable<T> DelayFrame<T>(this IObservable<T> source, int frameCount, FrameCountType frameCountType = FrameCountType.Update)
|
||
|
{
|
||
|
if (frameCount < 0) throw new ArgumentOutOfRangeException("frameCount");
|
||
|
return new UniRx.Operators.DelayFrameObservable<T>(source, frameCount, frameCountType);
|
||
|
}
|
||
|
|
||
|
public static IObservable<T> Sample<T, T2>(this IObservable<T> source, IObservable<T2> sampler)
|
||
|
{
|
||
|
return new UniRx.Operators.SampleObservable<T, T2>(source, sampler);
|
||
|
}
|
||
|
|
||
|
public static IObservable<T> SampleFrame<T>(this IObservable<T> source, int frameCount, FrameCountType frameCountType = FrameCountType.Update)
|
||
|
{
|
||
|
if (frameCount < 0) throw new ArgumentOutOfRangeException("frameCount");
|
||
|
return new UniRx.Operators.SampleFrameObservable<T>(source, frameCount, frameCountType);
|
||
|
}
|
||
|
|
||
|
public static IObservable<TSource> ThrottleFrame<TSource>(this IObservable<TSource> source, int frameCount, FrameCountType frameCountType = FrameCountType.Update)
|
||
|
{
|
||
|
if (frameCount < 0) throw new ArgumentOutOfRangeException("frameCount");
|
||
|
return new UniRx.Operators.ThrottleFrameObservable<TSource>(source, frameCount, frameCountType);
|
||
|
}
|
||
|
|
||
|
public static IObservable<TSource> ThrottleFirstFrame<TSource>(this IObservable<TSource> source, int frameCount, FrameCountType frameCountType = FrameCountType.Update)
|
||
|
{
|
||
|
if (frameCount < 0) throw new ArgumentOutOfRangeException("frameCount");
|
||
|
return new UniRx.Operators.ThrottleFirstFrameObservable<TSource>(source, frameCount, frameCountType);
|
||
|
}
|
||
|
|
||
|
public static IObservable<T> TimeoutFrame<T>(this IObservable<T> source, int frameCount, FrameCountType frameCountType = FrameCountType.Update)
|
||
|
{
|
||
|
if (frameCount < 0) throw new ArgumentOutOfRangeException("frameCount");
|
||
|
return new UniRx.Operators.TimeoutFrameObservable<T>(source, frameCount, frameCountType);
|
||
|
}
|
||
|
|
||
|
public static IObservable<T> DelayFrameSubscription<T>(this IObservable<T> source, int frameCount, FrameCountType frameCountType = FrameCountType.Update)
|
||
|
{
|
||
|
if (frameCount < 0) throw new ArgumentOutOfRangeException("frameCount");
|
||
|
return new UniRx.Operators.DelayFrameSubscriptionObservable<T>(source, frameCount, frameCountType);
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#if SupportCustomYieldInstruction
|
||
|
|
||
|
/// <summary>
|
||
|
/// Convert to yieldable IEnumerator. e.g. yield return source.ToYieldInstruction();.
|
||
|
/// If needs last result, you can take ObservableYieldInstruction.HasResult/Result property.
|
||
|
/// This overload throws exception if received OnError events(same as coroutine).
|
||
|
/// </summary>
|
||
|
public static ObservableYieldInstruction<T> ToYieldInstruction<T>(this IObservable<T> source)
|
||
|
{
|
||
|
return new ObservableYieldInstruction<T>(source, true, CancellationToken.None);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Convert to yieldable IEnumerator. e.g. yield return source.ToYieldInstruction();.
|
||
|
/// If needs last result, you can take ObservableYieldInstruction.HasResult/Result property.
|
||
|
/// This overload throws exception if received OnError events(same as coroutine).
|
||
|
/// </summary>
|
||
|
public static ObservableYieldInstruction<T> ToYieldInstruction<T>(this IObservable<T> source, CancellationToken cancel)
|
||
|
{
|
||
|
return new ObservableYieldInstruction<T>(source, true, cancel);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Convert to yieldable IEnumerator. e.g. yield return source.ToYieldInstruction();.
|
||
|
/// If needs last result, you can take ObservableYieldInstruction.HasResult/Result property.
|
||
|
/// If throwOnError = false, you can take ObservableYieldInstruction.HasError/Error property.
|
||
|
/// </summary>
|
||
|
public static ObservableYieldInstruction<T> ToYieldInstruction<T>(this IObservable<T> source, bool throwOnError)
|
||
|
{
|
||
|
return new ObservableYieldInstruction<T>(source, throwOnError, CancellationToken.None);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Convert to yieldable IEnumerator. e.g. yield return source.ToYieldInstruction();.
|
||
|
/// If needs last result, you can take ObservableYieldInstruction.HasResult/Result property.
|
||
|
/// If throwOnError = false, you can take ObservableYieldInstruction.HasError/Error property.
|
||
|
/// </summary>
|
||
|
public static ObservableYieldInstruction<T> ToYieldInstruction<T>(this IObservable<T> source, bool throwOnError, CancellationToken cancel)
|
||
|
{
|
||
|
return new ObservableYieldInstruction<T>(source, throwOnError, cancel);
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
/// <summary>Convert to awaitable IEnumerator.</summary>
|
||
|
public static IEnumerator ToAwaitableEnumerator<T>(this IObservable<T> source, CancellationToken cancel = default(CancellationToken))
|
||
|
{
|
||
|
return ToAwaitableEnumerator<T>(source, Stubs<T>.Ignore, Stubs.Throw, cancel);
|
||
|
}
|
||
|
|
||
|
/// <summary>Convert to awaitable IEnumerator.</summary>
|
||
|
public static IEnumerator ToAwaitableEnumerator<T>(this IObservable<T> source, Action<T> onResult, CancellationToken cancel = default(CancellationToken))
|
||
|
{
|
||
|
return ToAwaitableEnumerator<T>(source, onResult, Stubs.Throw, cancel);
|
||
|
}
|
||
|
|
||
|
/// <summary>Convert to awaitable IEnumerator.</summary>
|
||
|
public static IEnumerator ToAwaitableEnumerator<T>(this IObservable<T> source, Action<Exception> onError, CancellationToken cancel = default(CancellationToken))
|
||
|
{
|
||
|
return ToAwaitableEnumerator<T>(source, Stubs<T>.Ignore, onError, cancel);
|
||
|
}
|
||
|
|
||
|
/// <summary>Convert to awaitable IEnumerator.</summary>
|
||
|
public static IEnumerator ToAwaitableEnumerator<T>(this IObservable<T> source, Action<T> onResult, Action<Exception> onError, CancellationToken cancel = default(CancellationToken))
|
||
|
{
|
||
|
var enumerator = new ObservableYieldInstruction<T>(source, false, cancel);
|
||
|
var e = (IEnumerator<T>)enumerator;
|
||
|
while (e.MoveNext() && !cancel.IsCancellationRequested)
|
||
|
{
|
||
|
yield return null;
|
||
|
}
|
||
|
|
||
|
if (cancel.IsCancellationRequested)
|
||
|
{
|
||
|
enumerator.Dispose();
|
||
|
yield break;
|
||
|
}
|
||
|
|
||
|
if (enumerator.HasResult)
|
||
|
{
|
||
|
onResult(enumerator.Result);
|
||
|
}
|
||
|
else if (enumerator.HasError)
|
||
|
{
|
||
|
onError(enumerator.Error);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>AutoStart observable as coroutine.</summary>
|
||
|
public static Coroutine StartAsCoroutine<T>(this IObservable<T> source, CancellationToken cancel = default(CancellationToken))
|
||
|
{
|
||
|
return StartAsCoroutine<T>(source, Stubs<T>.Ignore, Stubs.Throw, cancel);
|
||
|
}
|
||
|
|
||
|
/// <summary>AutoStart observable as coroutine.</summary>
|
||
|
public static Coroutine StartAsCoroutine<T>(this IObservable<T> source, Action<T> onResult, CancellationToken cancel = default(CancellationToken))
|
||
|
{
|
||
|
return StartAsCoroutine<T>(source, onResult, Stubs.Throw, cancel);
|
||
|
}
|
||
|
|
||
|
/// <summary>AutoStart observable as coroutine.</summary>
|
||
|
public static Coroutine StartAsCoroutine<T>(this IObservable<T> source, Action<Exception> onError, CancellationToken cancel = default(CancellationToken))
|
||
|
{
|
||
|
return StartAsCoroutine<T>(source, Stubs<T>.Ignore, onError, cancel);
|
||
|
}
|
||
|
|
||
|
/// <summary>AutoStart observable as coroutine.</summary>
|
||
|
public static Coroutine StartAsCoroutine<T>(this IObservable<T> source, Action<T> onResult, Action<Exception> onError, CancellationToken cancel = default(CancellationToken))
|
||
|
{
|
||
|
return MainThreadDispatcher.StartCoroutine(source.ToAwaitableEnumerator(onResult, onError, cancel));
|
||
|
}
|
||
|
|
||
|
public static IObservable<T> ObserveOnMainThread<T>(this IObservable<T> source)
|
||
|
{
|
||
|
return source.ObserveOn(SchedulerUnity.MainThread);
|
||
|
}
|
||
|
|
||
|
public static IObservable<T> ObserveOnMainThread<T>(this IObservable<T> source, MainThreadDispatchType dispatchType)
|
||
|
{
|
||
|
switch (dispatchType)
|
||
|
{
|
||
|
case MainThreadDispatchType.Update:
|
||
|
return source.ObserveOnMainThread(); // faster path
|
||
|
|
||
|
// others, bit slower
|
||
|
|
||
|
case MainThreadDispatchType.FixedUpdate:
|
||
|
return source.SelectMany(_ => EveryFixedUpdate().Take(1), (x, _) => x);
|
||
|
case MainThreadDispatchType.EndOfFrame:
|
||
|
return source.SelectMany(_ => EveryEndOfFrame().Take(1), (x, _) => x);
|
||
|
case MainThreadDispatchType.GameObjectUpdate:
|
||
|
return source.SelectMany(_ => MainThreadDispatcher.UpdateAsObservable().Take(1), (x, _) => x);
|
||
|
case MainThreadDispatchType.LateUpdate:
|
||
|
return source.SelectMany(_ => MainThreadDispatcher.LateUpdateAsObservable().Take(1), (x, _) => x);
|
||
|
default:
|
||
|
throw new ArgumentException("type is invalid");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static IObservable<T> SubscribeOnMainThread<T>(this IObservable<T> source)
|
||
|
{
|
||
|
return source.SubscribeOn(SchedulerUnity.MainThread);
|
||
|
}
|
||
|
|
||
|
// I can't avoid Unity 5.3's uNET weaver bug, pending...
|
||
|
|
||
|
//public static IObservable<T> SubscribeOnMainThread<T>(this IObservable<T> source, MainThreadDispatchType dispatchType)
|
||
|
//{
|
||
|
// switch (dispatchType)
|
||
|
// {
|
||
|
// case MainThreadDispatchType.Update:
|
||
|
// return source.SubscribeOnMainThread(); // faster path
|
||
|
|
||
|
// // others, bit slower
|
||
|
|
||
|
// case MainThreadDispatchType.FixedUpdate:
|
||
|
// return new UniRx.Operators.SubscribeOnMainThreadObservable<T>(source, EveryFixedUpdate().Take(1));
|
||
|
// case MainThreadDispatchType.EndOfFrame:
|
||
|
// return new UniRx.Operators.SubscribeOnMainThreadObservable<T>(source, EveryEndOfFrame().Take(1));
|
||
|
// case MainThreadDispatchType.GameObjectUpdate:
|
||
|
// return new UniRx.Operators.SubscribeOnMainThreadObservable<T>(source, MainThreadDispatcher.UpdateAsObservable().Select(_ => 0L).Take(1));
|
||
|
// case MainThreadDispatchType.LateUpdate:
|
||
|
// return new UniRx.Operators.SubscribeOnMainThreadObservable<T>(source, MainThreadDispatcher.LateUpdateAsObservable().Select(_ => 0L).Take(1));
|
||
|
// case MainThreadDispatchType.AfterUpdate:
|
||
|
// return new UniRx.Operators.SubscribeOnMainThreadObservable<T>(source, EveryAfterUpdate().Take(1));
|
||
|
// default:
|
||
|
// throw new ArgumentException("type is invalid");
|
||
|
// }
|
||
|
//}
|
||
|
|
||
|
public static IObservable<bool> EveryApplicationPause()
|
||
|
{
|
||
|
return MainThreadDispatcher.OnApplicationPauseAsObservable().AsObservable();
|
||
|
}
|
||
|
|
||
|
public static IObservable<bool> EveryApplicationFocus()
|
||
|
{
|
||
|
return MainThreadDispatcher.OnApplicationFocusAsObservable().AsObservable();
|
||
|
}
|
||
|
|
||
|
/// <summary>publish OnNext(Unit) and OnCompleted() on application quit.</summary>
|
||
|
public static IObservable<Unit> OnceApplicationQuit()
|
||
|
{
|
||
|
return MainThreadDispatcher.OnApplicationQuitAsObservable().Take(1);
|
||
|
}
|
||
|
|
||
|
public static IObservable<T> TakeUntilDestroy<T>(this IObservable<T> source, Component target)
|
||
|
{
|
||
|
return source.TakeUntil(target.OnDestroyAsObservable());
|
||
|
}
|
||
|
|
||
|
public static IObservable<T> TakeUntilDestroy<T>(this IObservable<T> source, GameObject target)
|
||
|
{
|
||
|
return source.TakeUntil(target.OnDestroyAsObservable());
|
||
|
}
|
||
|
|
||
|
public static IObservable<T> TakeUntilDisable<T>(this IObservable<T> source, Component target)
|
||
|
{
|
||
|
return source.TakeUntil(target.OnDisableAsObservable());
|
||
|
}
|
||
|
|
||
|
public static IObservable<T> TakeUntilDisable<T>(this IObservable<T> source, GameObject target)
|
||
|
{
|
||
|
return source.TakeUntil(target.OnDisableAsObservable());
|
||
|
}
|
||
|
|
||
|
public static IObservable<T> RepeatUntilDestroy<T>(this IObservable<T> source, GameObject target)
|
||
|
{
|
||
|
return RepeatUntilCore(RepeatInfinite(source), target.OnDestroyAsObservable(), target);
|
||
|
}
|
||
|
|
||
|
public static IObservable<T> RepeatUntilDestroy<T>(this IObservable<T> source, Component target)
|
||
|
{
|
||
|
return RepeatUntilCore(RepeatInfinite(source), target.OnDestroyAsObservable(), (target != null) ? target.gameObject : null);
|
||
|
}
|
||
|
|
||
|
public static IObservable<T> RepeatUntilDisable<T>(this IObservable<T> source, GameObject target)
|
||
|
{
|
||
|
return RepeatUntilCore(RepeatInfinite(source), target.OnDisableAsObservable(), target);
|
||
|
}
|
||
|
|
||
|
public static IObservable<T> RepeatUntilDisable<T>(this IObservable<T> source, Component target)
|
||
|
{
|
||
|
return RepeatUntilCore(RepeatInfinite(source), target.OnDisableAsObservable(), (target != null) ? target.gameObject : null);
|
||
|
}
|
||
|
|
||
|
static IObservable<T> RepeatUntilCore<T>(this IEnumerable<IObservable<T>> sources, IObservable<Unit> trigger, GameObject lifeTimeChecker)
|
||
|
{
|
||
|
return new UniRx.Operators.RepeatUntilObservable<T>(sources, trigger, lifeTimeChecker);
|
||
|
}
|
||
|
|
||
|
public static IObservable<UniRx.FrameInterval<T>> FrameInterval<T>(this IObservable<T> source)
|
||
|
{
|
||
|
return new UniRx.Operators.FrameIntervalObservable<T>(source);
|
||
|
}
|
||
|
|
||
|
public static IObservable<UniRx.TimeInterval<T>> FrameTimeInterval<T>(this IObservable<T> source, bool ignoreTimeScale = false)
|
||
|
{
|
||
|
return new UniRx.Operators.FrameTimeIntervalObservable<T>(source, ignoreTimeScale);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Buffer elements in during target frame counts. Default raise same frame of end(frameCount = 0, frameCountType = EndOfFrame).
|
||
|
/// </summary>
|
||
|
public static IObservable<IList<T>> BatchFrame<T>(this IObservable<T> source)
|
||
|
{
|
||
|
// if use default argument, comiler errors ambiguous(Unity's limitation)
|
||
|
return BatchFrame<T>(source, 0, FrameCountType.EndOfFrame);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Buffer elements in during target frame counts.
|
||
|
/// </summary>
|
||
|
public static IObservable<IList<T>> BatchFrame<T>(this IObservable<T> source, int frameCount, FrameCountType frameCountType)
|
||
|
{
|
||
|
if (frameCount < 0) throw new ArgumentException("frameCount must be >= 0, frameCount:" + frameCount);
|
||
|
return new UniRx.Operators.BatchFrameObservable<T>(source, frameCount, frameCountType);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Wait command in during target frame counts. Default raise same frame of end(frameCount = 0, frameCountType = EndOfFrame).
|
||
|
/// </summary>
|
||
|
public static IObservable<Unit> BatchFrame(this IObservable<Unit> source)
|
||
|
{
|
||
|
return BatchFrame(source, 0, FrameCountType.EndOfFrame);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Wait command in during target frame counts.
|
||
|
/// </summary>
|
||
|
public static IObservable<Unit> BatchFrame(this IObservable<Unit> source, int frameCount, FrameCountType frameCountType)
|
||
|
{
|
||
|
if (frameCount < 0) throw new ArgumentException("frameCount must be >= 0, frameCount:" + frameCount);
|
||
|
return new UniRx.Operators.BatchFrameObservable(source, frameCount, frameCountType);
|
||
|
}
|
||
|
|
||
|
#if UniRxLibrary
|
||
|
|
||
|
static IEnumerable<IObservable<T>> RepeatInfinite<T>(IObservable<T> source)
|
||
|
{
|
||
|
while (true)
|
||
|
{
|
||
|
yield return source;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal static class Stubs
|
||
|
{
|
||
|
public static readonly Action Nop = () => { };
|
||
|
public static readonly Action<Exception> Throw = ex => { ex.Throw(); };
|
||
|
|
||
|
// Stubs<T>.Ignore can't avoid iOS AOT problem.
|
||
|
public static void Ignore<T>(T t)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
// marker for CatchIgnore and Catch avoid iOS AOT problem.
|
||
|
public static IObservable<TSource> CatchIgnore<TSource>(Exception ex)
|
||
|
{
|
||
|
return Observable.Empty<TSource>();
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
}
|