You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
282 lines
9.3 KiB
282 lines
9.3 KiB
11 months ago
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
|
||
|
namespace UniRx.Operators
|
||
|
{
|
||
|
internal class BatchFrameObservable<T> : OperatorObservableBase<IList<T>>
|
||
|
{
|
||
|
readonly IObservable<T> source;
|
||
|
readonly int frameCount;
|
||
|
readonly FrameCountType frameCountType;
|
||
|
|
||
|
public BatchFrameObservable(IObservable<T> source, int frameCount, FrameCountType frameCountType)
|
||
|
: base(source.IsRequiredSubscribeOnCurrentThread())
|
||
|
{
|
||
|
this.source = source;
|
||
|
this.frameCount = frameCount;
|
||
|
this.frameCountType = frameCountType;
|
||
|
}
|
||
|
|
||
|
protected override IDisposable SubscribeCore(IObserver<IList<T>> observer, IDisposable cancel)
|
||
|
{
|
||
|
return new BatchFrame(this, observer, cancel).Run();
|
||
|
}
|
||
|
|
||
|
class BatchFrame : OperatorObserverBase<T, IList<T>>
|
||
|
{
|
||
|
readonly BatchFrameObservable<T> parent;
|
||
|
readonly object gate = new object();
|
||
|
readonly BooleanDisposable cancellationToken = new BooleanDisposable();
|
||
|
readonly System.Collections.IEnumerator timer;
|
||
|
bool isRunning;
|
||
|
bool isCompleted;
|
||
|
List<T> list;
|
||
|
|
||
|
public BatchFrame(BatchFrameObservable<T> parent, IObserver<IList<T>> observer, IDisposable cancel) : base(observer, cancel)
|
||
|
{
|
||
|
this.parent = parent;
|
||
|
this.timer = new ReusableEnumerator(this);
|
||
|
}
|
||
|
|
||
|
public IDisposable Run()
|
||
|
{
|
||
|
list = new List<T>();
|
||
|
var sourceSubscription = parent.source.Subscribe(this);
|
||
|
return StableCompositeDisposable.Create(sourceSubscription, cancellationToken);
|
||
|
}
|
||
|
|
||
|
public override void OnNext(T value)
|
||
|
{
|
||
|
lock (gate)
|
||
|
{
|
||
|
if (isCompleted) return;
|
||
|
list.Add(value);
|
||
|
if (!isRunning)
|
||
|
{
|
||
|
isRunning = true;
|
||
|
timer.Reset(); // reuse
|
||
|
|
||
|
switch (parent.frameCountType)
|
||
|
{
|
||
|
case FrameCountType.Update:
|
||
|
MainThreadDispatcher.StartUpdateMicroCoroutine(timer);
|
||
|
break;
|
||
|
case FrameCountType.FixedUpdate:
|
||
|
MainThreadDispatcher.StartFixedUpdateMicroCoroutine(timer);
|
||
|
break;
|
||
|
case FrameCountType.EndOfFrame:
|
||
|
MainThreadDispatcher.StartEndOfFrameMicroCoroutine(timer);
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void OnError(Exception error)
|
||
|
{
|
||
|
try { observer.OnError(error); } finally { Dispose(); }
|
||
|
}
|
||
|
|
||
|
public override void OnCompleted()
|
||
|
{
|
||
|
List<T> currentList;
|
||
|
lock (gate)
|
||
|
{
|
||
|
isCompleted = true;
|
||
|
currentList = list;
|
||
|
}
|
||
|
if (currentList.Count != 0)
|
||
|
{
|
||
|
observer.OnNext(currentList);
|
||
|
}
|
||
|
try { observer.OnCompleted(); } finally { Dispose(); }
|
||
|
}
|
||
|
|
||
|
// reuse, no gc allocate
|
||
|
class ReusableEnumerator : System.Collections.IEnumerator
|
||
|
{
|
||
|
readonly BatchFrame parent;
|
||
|
int currentFrame;
|
||
|
|
||
|
public ReusableEnumerator(BatchFrame parent)
|
||
|
{
|
||
|
this.parent = parent;
|
||
|
}
|
||
|
|
||
|
public object Current
|
||
|
{
|
||
|
get { return null; }
|
||
|
}
|
||
|
|
||
|
public bool MoveNext()
|
||
|
{
|
||
|
if (parent.cancellationToken.IsDisposed) return false;
|
||
|
|
||
|
List<T> currentList;
|
||
|
lock (parent.gate)
|
||
|
{
|
||
|
if (currentFrame++ == parent.parent.frameCount)
|
||
|
{
|
||
|
if (parent.isCompleted) return false;
|
||
|
|
||
|
currentList = parent.list;
|
||
|
parent.list = new List<T>();
|
||
|
parent.isRunning = false;
|
||
|
|
||
|
// exit lock
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
parent.observer.OnNext(currentList);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public void Reset()
|
||
|
{
|
||
|
currentFrame = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal class BatchFrameObservable : OperatorObservableBase<Unit>
|
||
|
{
|
||
|
readonly IObservable<Unit> source;
|
||
|
readonly int frameCount;
|
||
|
readonly FrameCountType frameCountType;
|
||
|
|
||
|
public BatchFrameObservable(IObservable<Unit> source, int frameCount, FrameCountType frameCountType)
|
||
|
: base(source.IsRequiredSubscribeOnCurrentThread())
|
||
|
{
|
||
|
this.source = source;
|
||
|
this.frameCount = frameCount;
|
||
|
this.frameCountType = frameCountType;
|
||
|
}
|
||
|
|
||
|
protected override IDisposable SubscribeCore(IObserver<Unit> observer, IDisposable cancel)
|
||
|
{
|
||
|
return new BatchFrame(this, observer, cancel).Run();
|
||
|
}
|
||
|
|
||
|
class BatchFrame : OperatorObserverBase<Unit, Unit>
|
||
|
{
|
||
|
readonly BatchFrameObservable parent;
|
||
|
readonly object gate = new object();
|
||
|
readonly BooleanDisposable cancellationToken = new BooleanDisposable();
|
||
|
readonly System.Collections.IEnumerator timer;
|
||
|
|
||
|
bool isRunning;
|
||
|
bool isCompleted;
|
||
|
|
||
|
public BatchFrame(BatchFrameObservable parent, IObserver<Unit> observer, IDisposable cancel) : base(observer, cancel)
|
||
|
{
|
||
|
this.parent = parent;
|
||
|
this.timer = new ReusableEnumerator(this);
|
||
|
}
|
||
|
|
||
|
public IDisposable Run()
|
||
|
{
|
||
|
var sourceSubscription = parent.source.Subscribe(this);
|
||
|
return StableCompositeDisposable.Create(sourceSubscription, cancellationToken);
|
||
|
}
|
||
|
|
||
|
public override void OnNext(Unit value)
|
||
|
{
|
||
|
lock (gate)
|
||
|
{
|
||
|
if (!isRunning)
|
||
|
{
|
||
|
isRunning = true;
|
||
|
timer.Reset(); // reuse
|
||
|
|
||
|
switch (parent.frameCountType)
|
||
|
{
|
||
|
case FrameCountType.Update:
|
||
|
MainThreadDispatcher.StartUpdateMicroCoroutine(timer);
|
||
|
break;
|
||
|
case FrameCountType.FixedUpdate:
|
||
|
MainThreadDispatcher.StartFixedUpdateMicroCoroutine(timer);
|
||
|
break;
|
||
|
case FrameCountType.EndOfFrame:
|
||
|
MainThreadDispatcher.StartEndOfFrameMicroCoroutine(timer);
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void OnError(Exception error)
|
||
|
{
|
||
|
try { observer.OnError(error); } finally { Dispose(); }
|
||
|
}
|
||
|
|
||
|
public override void OnCompleted()
|
||
|
{
|
||
|
bool running;
|
||
|
lock (gate)
|
||
|
{
|
||
|
running = isRunning;
|
||
|
isCompleted = true;
|
||
|
}
|
||
|
if (running)
|
||
|
{
|
||
|
observer.OnNext(Unit.Default);
|
||
|
}
|
||
|
try { observer.OnCompleted(); } finally { Dispose(); }
|
||
|
}
|
||
|
|
||
|
// reuse, no gc allocate
|
||
|
class ReusableEnumerator : System.Collections.IEnumerator
|
||
|
{
|
||
|
readonly BatchFrame parent;
|
||
|
int currentFrame;
|
||
|
|
||
|
public ReusableEnumerator(BatchFrame parent)
|
||
|
{
|
||
|
this.parent = parent;
|
||
|
}
|
||
|
|
||
|
public object Current
|
||
|
{
|
||
|
get { return null; }
|
||
|
}
|
||
|
|
||
|
public bool MoveNext()
|
||
|
{
|
||
|
if (parent.cancellationToken.IsDisposed) return false;
|
||
|
|
||
|
lock (parent.gate)
|
||
|
{
|
||
|
if (currentFrame++ == parent.parent.frameCount)
|
||
|
{
|
||
|
if (parent.isCompleted) return false;
|
||
|
parent.isRunning = false;
|
||
|
|
||
|
// exit lock
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
parent.observer.OnNext(Unit.Default);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public void Reset()
|
||
|
{
|
||
|
currentFrame = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|