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37 lines
1.1 KiB
37 lines
1.1 KiB
11 months ago
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using System;
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#if UniRxLibrary
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using UnityObservable = UniRx.ObservableUnity;
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#else
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using UnityObservable = UniRx.Observable;
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#endif
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namespace UniRx.Operators
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{
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internal class DelayFrameSubscriptionObservable<T> : OperatorObservableBase<T>
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{
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readonly IObservable<T> source;
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readonly int frameCount;
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readonly FrameCountType frameCountType;
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public DelayFrameSubscriptionObservable(IObservable<T> source, int frameCount, FrameCountType frameCountType)
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: base(source.IsRequiredSubscribeOnCurrentThread())
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{
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this.source = source;
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this.frameCount = frameCount;
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this.frameCountType = frameCountType;
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}
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protected override IDisposable SubscribeCore(IObserver<T> observer, IDisposable cancel)
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{
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var d = new MultipleAssignmentDisposable();
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d.Disposable = UnityObservable.TimerFrame(frameCount, frameCountType)
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.SubscribeWithState3(observer, d, source, (_, o, disp, s) =>
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{
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disp.Disposable = s.Subscribe(o);
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});
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return d;
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}
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}
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}
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