上海虹口龙之梦项目
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11 months ago
using System;
namespace UniRx.Operators
{
internal class FrameTimeIntervalObservable<T> : OperatorObservableBase<UniRx.TimeInterval<T>>
{
readonly IObservable<T> source;
readonly bool ignoreTimeScale;
public FrameTimeIntervalObservable(IObservable<T> source, bool ignoreTimeScale)
: base(source.IsRequiredSubscribeOnCurrentThread())
{
this.source = source;
this.ignoreTimeScale = ignoreTimeScale;
}
protected override IDisposable SubscribeCore(IObserver<UniRx.TimeInterval<T>> observer, IDisposable cancel)
{
return source.Subscribe(new FrameTimeInterval(this, observer, cancel));
}
class FrameTimeInterval : OperatorObserverBase<T, UniRx.TimeInterval<T>>
{
readonly FrameTimeIntervalObservable<T> parent;
float lastTime;
public FrameTimeInterval(FrameTimeIntervalObservable<T> parent, IObserver<UniRx.TimeInterval<T>> observer, IDisposable cancel)
: base(observer, cancel)
{
this.parent = parent;
this.lastTime = (parent.ignoreTimeScale)
? UnityEngine.Time.unscaledTime
: UnityEngine.Time.time;
}
public override void OnNext(T value)
{
var now = (parent.ignoreTimeScale)
? UnityEngine.Time.unscaledTime
: UnityEngine.Time.time;
var span = now - lastTime;
lastTime = now;
base.observer.OnNext(new UniRx.TimeInterval<T>(value, TimeSpan.FromSeconds(span)));
}
public override void OnError(Exception error)
{
try { observer.OnError(error); }
finally { Dispose(); }
}
public override void OnCompleted()
{
try { observer.OnCompleted(); }
finally { Dispose(); }
}
}
}
}