You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
178 lines
5.7 KiB
178 lines
5.7 KiB
11 months ago
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace UniRx.Operators
|
||
|
{
|
||
|
internal class RepeatUntilObservable<T> : OperatorObservableBase<T>
|
||
|
{
|
||
|
readonly IEnumerable<IObservable<T>> sources;
|
||
|
readonly IObservable<Unit> trigger;
|
||
|
readonly GameObject lifeTimeChecker;
|
||
|
|
||
|
public RepeatUntilObservable(IEnumerable<IObservable<T>> sources, IObservable<Unit> trigger, GameObject lifeTimeChecker)
|
||
|
: base(true)
|
||
|
{
|
||
|
this.sources = sources;
|
||
|
this.trigger = trigger;
|
||
|
this.lifeTimeChecker = lifeTimeChecker;
|
||
|
}
|
||
|
|
||
|
protected override IDisposable SubscribeCore(IObserver<T> observer, IDisposable cancel)
|
||
|
{
|
||
|
return new RepeatUntil(this, observer, cancel).Run();
|
||
|
}
|
||
|
|
||
|
class RepeatUntil : OperatorObserverBase<T, T>
|
||
|
{
|
||
|
readonly RepeatUntilObservable<T> parent;
|
||
|
readonly object gate = new object();
|
||
|
|
||
|
IEnumerator<IObservable<T>> e;
|
||
|
SerialDisposable subscription;
|
||
|
SingleAssignmentDisposable schedule;
|
||
|
Action nextSelf;
|
||
|
bool isStopped;
|
||
|
bool isDisposed;
|
||
|
bool isFirstSubscribe;
|
||
|
IDisposable stopper;
|
||
|
|
||
|
public RepeatUntil(RepeatUntilObservable<T> parent, IObserver<T> observer, IDisposable cancel) : base(observer, cancel)
|
||
|
{
|
||
|
this.parent = parent;
|
||
|
}
|
||
|
|
||
|
public IDisposable Run()
|
||
|
{
|
||
|
isFirstSubscribe = true;
|
||
|
isDisposed = false;
|
||
|
isStopped = false;
|
||
|
e = parent.sources.GetEnumerator();
|
||
|
subscription = new SerialDisposable();
|
||
|
schedule = new SingleAssignmentDisposable();
|
||
|
|
||
|
stopper = parent.trigger.Subscribe(_ =>
|
||
|
{
|
||
|
lock (gate)
|
||
|
{
|
||
|
isStopped = true;
|
||
|
e.Dispose();
|
||
|
subscription.Dispose();
|
||
|
schedule.Dispose();
|
||
|
observer.OnCompleted();
|
||
|
}
|
||
|
}, observer.OnError);
|
||
|
|
||
|
schedule.Disposable = Scheduler.CurrentThread.Schedule(RecursiveRun);
|
||
|
|
||
|
return new CompositeDisposable(schedule, subscription, stopper, Disposable.Create(() =>
|
||
|
{
|
||
|
lock (gate)
|
||
|
{
|
||
|
isDisposed = true;
|
||
|
e.Dispose();
|
||
|
}
|
||
|
}));
|
||
|
}
|
||
|
|
||
|
void RecursiveRun(Action self)
|
||
|
{
|
||
|
lock (gate)
|
||
|
{
|
||
|
this.nextSelf = self;
|
||
|
if (isDisposed) return;
|
||
|
if (isStopped) return;
|
||
|
|
||
|
var current = default(IObservable<T>);
|
||
|
var hasNext = false;
|
||
|
var ex = default(Exception);
|
||
|
|
||
|
try
|
||
|
{
|
||
|
hasNext = e.MoveNext();
|
||
|
if (hasNext)
|
||
|
{
|
||
|
current = e.Current;
|
||
|
if (current == null) throw new InvalidOperationException("sequence is null.");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
e.Dispose();
|
||
|
}
|
||
|
}
|
||
|
catch (Exception exception)
|
||
|
{
|
||
|
ex = exception;
|
||
|
e.Dispose();
|
||
|
}
|
||
|
|
||
|
if (ex != null)
|
||
|
{
|
||
|
stopper.Dispose();
|
||
|
observer.OnError(ex);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (!hasNext)
|
||
|
{
|
||
|
stopper.Dispose();
|
||
|
observer.OnCompleted();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
var source = e.Current;
|
||
|
var d = new SingleAssignmentDisposable();
|
||
|
subscription.Disposable = d;
|
||
|
|
||
|
if (isFirstSubscribe)
|
||
|
{
|
||
|
isFirstSubscribe = false;
|
||
|
d.Disposable = source.Subscribe(this);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
MainThreadDispatcher.SendStartCoroutine(SubscribeAfterEndOfFrame(d, source, this, parent.lifeTimeChecker));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static IEnumerator SubscribeAfterEndOfFrame(SingleAssignmentDisposable d, IObservable<T> source, IObserver<T> observer, GameObject lifeTimeChecker)
|
||
|
{
|
||
|
yield return YieldInstructionCache.WaitForEndOfFrame;
|
||
|
if (!d.IsDisposed && lifeTimeChecker != null)
|
||
|
{
|
||
|
d.Disposable = source.Subscribe(observer);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void OnNext(T value)
|
||
|
{
|
||
|
base.observer.OnNext(value);
|
||
|
}
|
||
|
|
||
|
public override void OnError(Exception error)
|
||
|
{
|
||
|
try { observer.OnError(error); }
|
||
|
finally { Dispose(); }
|
||
|
}
|
||
|
|
||
|
public override void OnCompleted()
|
||
|
{
|
||
|
if (!isDisposed)
|
||
|
{
|
||
|
this.nextSelf();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
e.Dispose();
|
||
|
if (!isDisposed)
|
||
|
{
|
||
|
try { observer.OnCompleted(); }
|
||
|
finally { Dispose(); }
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|