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49 lines
1.5 KiB
49 lines
1.5 KiB
11 months ago
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using System; // require keep for Windows Universal App
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using UnityEngine;
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namespace UniRx.Triggers
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{
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[DisallowMultipleComponent]
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public class ObservableAnimatorTrigger : ObservableTriggerBase
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{
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Subject<int> onAnimatorIK;
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/// <summary>Callback for setting up animation IK (inverse kinematics).</summary>
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void OnAnimatorIK(int layerIndex)
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{
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if (onAnimatorIK != null) onAnimatorIK.OnNext(layerIndex);
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}
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/// <summary>Callback for setting up animation IK (inverse kinematics).</summary>
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public IObservable<int> OnAnimatorIKAsObservable()
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{
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return onAnimatorIK ?? (onAnimatorIK = new Subject<int>());
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}
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Subject<Unit> onAnimatorMove;
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/// <summary>Callback for processing animation movements for modifying root motion.</summary>
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void OnAnimatorMove()
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{
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if (onAnimatorMove != null) onAnimatorMove.OnNext(Unit.Default);
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}
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/// <summary>Callback for processing animation movements for modifying root motion.</summary>
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public IObservable<Unit> OnAnimatorMoveAsObservable()
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{
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return onAnimatorMove ?? (onAnimatorMove = new Subject<Unit>());
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}
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protected override void RaiseOnCompletedOnDestroy()
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{
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if (onAnimatorIK != null)
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{
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onAnimatorIK.OnCompleted();
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}
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if (onAnimatorMove != null)
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{
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onAnimatorMove.OnCompleted();
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}
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}
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}
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}
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