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31 lines
949 B
31 lines
949 B
11 months ago
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using System; // require keep for Windows Universal App
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using UnityEngine;
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namespace UniRx.Triggers
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{
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[DisallowMultipleComponent]
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public class ObservableFixedUpdateTrigger : ObservableTriggerBase
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{
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Subject<Unit> fixedUpdate;
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/// <summary>This function is called every fixed framerate frame, if the MonoBehaviour is enabled.</summary>
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void FixedUpdate()
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{
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if (fixedUpdate != null) fixedUpdate.OnNext(Unit.Default);
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}
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/// <summary>This function is called every fixed framerate frame, if the MonoBehaviour is enabled.</summary>
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public IObservable<Unit> FixedUpdateAsObservable()
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{
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return fixedUpdate ?? (fixedUpdate = new Subject<Unit>());
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}
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protected override void RaiseOnCompletedOnDestroy()
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{
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if (fixedUpdate != null)
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{
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fixedUpdate.OnCompleted();
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}
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}
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}
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}
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