上海虹口龙之梦项目
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11 months ago
// for uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using System; // require keep for Windows Universal App
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservablePointerExitTrigger : ObservableTriggerBase, IEventSystemHandler, IPointerExitHandler
{
Subject<PointerEventData> onPointerExit;
void IPointerExitHandler.OnPointerExit(PointerEventData eventData)
{
if (onPointerExit != null) onPointerExit.OnNext(eventData);
}
public IObservable<PointerEventData> OnPointerExitAsObservable()
{
return onPointerExit ?? (onPointerExit = new Subject<PointerEventData>());
}
protected override void RaiseOnCompletedOnDestroy()
{
if (onPointerExit != null)
{
onPointerExit.OnCompleted();
}
}
}
}
#endif