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72 lines
2.6 KiB
72 lines
2.6 KiB
11 months ago
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// after uGUI(from 4.6)
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#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
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using System;
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using UnityEngine;
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namespace UniRx.Triggers
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{
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[DisallowMultipleComponent]
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public class ObservableTransformChangedTrigger : ObservableTriggerBase
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{
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Subject<Unit> onBeforeTransformParentChanged;
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// Callback sent to the graphic before a Transform parent change occurs
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void OnBeforeTransformParentChanged()
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{
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if (onBeforeTransformParentChanged != null) onBeforeTransformParentChanged.OnNext(Unit.Default);
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}
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/// <summary>Callback sent to the graphic before a Transform parent change occurs.</summary>
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public IObservable<Unit> OnBeforeTransformParentChangedAsObservable()
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{
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return onBeforeTransformParentChanged ?? (onBeforeTransformParentChanged = new Subject<Unit>());
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}
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Subject<Unit> onTransformParentChanged;
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// This function is called when the parent property of the transform of the GameObject has changed
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void OnTransformParentChanged()
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{
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if (onTransformParentChanged != null) onTransformParentChanged.OnNext(Unit.Default);
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}
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/// <summary>This function is called when the parent property of the transform of the GameObject has changed.</summary>
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public IObservable<Unit> OnTransformParentChangedAsObservable()
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{
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return onTransformParentChanged ?? (onTransformParentChanged = new Subject<Unit>());
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}
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Subject<Unit> onTransformChildrenChanged;
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// This function is called when the list of children of the transform of the GameObject has changed
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void OnTransformChildrenChanged()
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{
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if (onTransformChildrenChanged != null) onTransformChildrenChanged.OnNext(Unit.Default);
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}
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/// <summary>This function is called when the list of children of the transform of the GameObject has changed.</summary>
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public IObservable<Unit> OnTransformChildrenChangedAsObservable()
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{
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return onTransformChildrenChanged ?? (onTransformChildrenChanged = new Subject<Unit>());
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}
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protected override void RaiseOnCompletedOnDestroy()
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{
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if (onBeforeTransformParentChanged != null)
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{
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onBeforeTransformParentChanged.OnCompleted();
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}
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if (onTransformParentChanged != null)
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{
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onTransformParentChanged.OnCompleted();
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}
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if (onTransformChildrenChanged != null)
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{
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onTransformChildrenChanged.OnCompleted();
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}
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}
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}
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}
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#endif
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