上海虹口龙之梦项目
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8 months ago
using AX.ImageViewer;
using System;
using System.Collections.Generic;
using UniRx;
using UnityEngine;
using UnityEngine.UI;
public class NodeController : MonoBehaviour
{
public Toggle LoadToggle;
public Button SaveButton;
public Button ImageButton;
public Button DeleteButton;
public OpenImage OpenImageFile;
public string ImageUrl;
public Sprite defaultSprite;
//public PlanController planController;
// Start is called before the first frame update
void Start()
{
//保存节点
SaveButton.OnClickAsObservable()
.Subscribe(_ =>
{
SaveNode();
MessageBox.Show($"{PowerManager.Instance.PlanName}-{name} 保存成功!",Color.white,3f);
}).AddTo(gameObject);
//加载节点
LoadToggle.onValueChanged.AddListener((bool value) =>
{
LoadValueChanged(value);
ImageButton.interactable = value;
SaveButton.interactable = value;
ImageButton.GetComponent<Image>().raycastTarget = value;
});
//删除节点
DeleteButton.OnClickAsObservable()
.Subscribe(_ => MessageBox.Show($"确认删除 {PowerManager.Instance.PlanName}-{name}?", Color.white, DeleteNode)).AddTo(gameObject);
//插入图片
OpenImageFile.OnLoadTextureFinished = texture =>
{
UploadImage(texture);
};
}
private void UploadImage(Texture2D texture)
{
HttpManager.Instance.PostImage($"{Uri.EscapeDataString(PowerManager.Instance.PlanName)}{Uri.EscapeDataString(name)}.jpg", texture, a =>
{
ImageUrl = a?.ObjectName;
});
}
private void LoadValueChanged(bool value)
{
if (value)
{
PowerManager.Instance.ClearAll();
LoadNode();
}
else
{
PowerManager.Instance.ClearAll();
ImageViewer.Instance.Hide();
}
}
private void LoadNode()
{
var planName = PowerManager.Instance.planController.name;
var nodeName = name;
var plan =UIManager.Instance.GetView<DisposalPlanPanel>().Plans.Find(a => a.Name == planName);
var node = plan.Nodes.Find(n => n.Name == nodeName);
HttpManager.Instance.GetFile<NodeFile>(node.Id, actionResult =>
{
Debug.Log(actionResult);
//摄影机
AssetManager.Instance.MainCamera.GetComponent<CameraOrbit>().target.localPosition = actionResult.PivotPos;
AssetManager.Instance.MainCamera.transform.localPosition = actionResult.MainCamera.Position;
AssetManager.Instance.MainCamera.transform.localEulerAngles = actionResult.MainCamera.Rotation;
AssetManager.Instance.MainCamera.GetComponent<CameraOrbit>().distance = actionResult.MainCamera.Distance;
AssetManager.Instance.MainCamera.GetComponent<CameraOrbit>().x = actionResult.MainCamera.XY.x;
AssetManager.Instance.MainCamera.GetComponent<CameraOrbit>().y = actionResult.MainCamera.XY.y;
//按钮名称
ImageButton.gameObject.name = actionResult.ImageButtonName;
//楼层
int i = 0;
foreach (var item in actionResult.Floors)
{
if (AssetManager.Instance.Floors[i].gameObject.name == item.Id)
{
AssetManager.Instance.Floors[i].GetComponent<Toggle>().isOn = item.IsOn;
}
i++;
}
if (!string.IsNullOrEmpty(actionResult.ImageUrl))
{
HttpManager.Instance.GetImage(actionResult.ImageUrl, texture =>
{
ImageViewer.Load(texture);
});
}
//powers
SpawnPowers(actionResult.Powers);
});
}
private async void SpawnPowers(List<PowerNode> Powers)
{
foreach(var item in Powers)
{
//yield return new WaitForSeconds(0.01f);
//GameObject power = Instantiate(AssetManager.Instance.Powers.Find(p => p.name == item.Id)) as GameObject;
GameObject power;
if (item.Name.Contains("Fire") || item.Name.Contains("Smoke"))
{
var prefab = AssetManager.Instance.powerEffacts.Find(go => go.name == item.Id);
power = Instantiate(prefab) as GameObject;
}
else
power = await PowerPool.Instance.GetPower(item.Id, Vector3.zero, Quaternion.identity, null);
power.name = item.Name;
if (item.Parent.Contains("|"))
{
GameObject PowerGroup = GameObject.Find(item.Parent);
string[] m_parents = item.Parent.Split('|');
if (PowerGroup == null)
{
PowerGroup = new GameObject();
PowerGroup.transform.parent = PowerManager.Instance.transform.Find(m_parents[0]);
PowerGroup.name = item.Parent;
}
power.transform.parent = PowerGroup.transform;
}
else
{
power.transform.parent = PowerManager.Instance.transform.Find(item.Parent);
}
power.transform.localPosition = item.Position;
power.transform.localRotation = Quaternion.Euler(item.Rotation);
power.transform.localScale = item.Scale;
power.SetActive(item.isActive);
SelectionManager.Instance.Sets.Add(power);
if (power.transform.Find("Info/Task"))
power.transform.Find("Info/Task").GetComponent<TextMesh>().text = item.Attribute.Task;
if (power.transform.Find("Info/Name"))
power.transform.Find("Info/Name").GetComponent<TextMesh>().text = item.Attribute.Name;
if (item.Attribute != null)
power.GetComponent<PowerController>().Remarks = item.Attribute.Remarks;
//消防员
if (power.GetComponent<FiremanController>())
{
power.GetComponent<HoseController>().speed = item.Hose.HoseValue;
power.GetComponent<FiremanController>().waterGun.transform.localRotation = Quaternion.Euler(item.Hose.HoseRotation);
}
#region 车辆控制
//水罐车、泡沫车、超高层供水车
if (power.GetComponent<ShuiGuanCheController>())
{
power.GetComponent<HoseController>().speed = item.Hose.HoseValue;
power.GetComponent<ShuiGuanCheController>().waterGun.transform.localRotation = Quaternion.Euler(item.Hose.HoseRotation);
}
//照明车
if (power.GetComponent<ZhaoMingCheController>())
{
power.GetComponent<ZhaoMingCheController>().Arm.transform.localRotation = Quaternion.Euler(item.ZhaoMingChe.ArmRotation);
power.GetComponent<ZhaoMingCheController>().Light.transform.localRotation = Quaternion.Euler(item.ZhaoMingChe.LightRotation);
}
//高喷车
if (power.GetComponent<GaoPenCheController>())
{
power.GetComponent<GaoPenCheController>().isInit = false;
var animator = power.GetComponent<Animator>();
power.GetComponent<HoseController>().speed = item.Truck.HoseValue;
power.GetComponent<GaoPenCheController>().part1.transform.localPosition = item.Truck.Part1Pos;
power.GetComponent<GaoPenCheController>().part1.transform.localRotation = Quaternion.Euler(item.Truck.Part1Rot);
power.GetComponent<GaoPenCheController>().part2.transform.localPosition = item.Truck.Part2Pos;
power.GetComponent<GaoPenCheController>().part2.transform.localRotation = Quaternion.Euler(item.Truck.Part2Rot);
power.GetComponent<GaoPenCheController>().part3.transform.localPosition = item.Truck.Part3Pos;
power.GetComponent<GaoPenCheController>().part3.transform.localRotation = Quaternion.Euler(item.Truck.Part3Rot);
power.GetComponent<GaoPenCheController>().part4.transform.localPosition = item.Truck.Part4Pos;
power.GetComponent<GaoPenCheController>().part4.transform.localRotation = Quaternion.Euler(item.Truck.Part4Rot);
power.GetComponent<GaoPenCheController>().part5.transform.localPosition = item.Truck.Part5Pos;
power.GetComponent<GaoPenCheController>().part5.transform.localRotation = Quaternion.Euler(item.Truck.Part5Rot);
power.GetComponent<GaoPenCheController>().part6.transform.localPosition = item.Truck.Part6Pos;
power.GetComponent<GaoPenCheController>().part6.transform.localRotation = Quaternion.Euler(item.Truck.Part6Rot);
power.GetComponent<GaoPenCheController>().part7.transform.localPosition = item.Truck.Part7Pos;
power.GetComponent<GaoPenCheController>().part7.transform.localRotation = Quaternion.Euler(item.Truck.Part7Rot);
power.GetComponent<GaoPenCheController>().waterGun.transform.localPosition = item.Truck.Part8Pos;
power.GetComponent<GaoPenCheController>().waterGun.transform.localRotation = Quaternion.Euler(item.Truck.Part8Rot);
}
//登高平台车
if (power.GetComponent<DengGaoPingTaiCheController>())
{
power.GetComponent<DengGaoPingTaiCheController>().isInit = false;
power.GetComponent<HoseController>().speed = item.Truck.HoseValue;
power.GetComponent<DengGaoPingTaiCheController>().part1.transform.localPosition = item.Truck.Part1Pos;
power.GetComponent<DengGaoPingTaiCheController>().part1.transform.localRotation = Quaternion.Euler(item.Truck.Part1Rot);
power.GetComponent<DengGaoPingTaiCheController>().part2.transform.localPosition = item.Truck.Part2Pos;
power.GetComponent<DengGaoPingTaiCheController>().part2.transform.localRotation = Quaternion.Euler(item.Truck.Part2Rot);
power.GetComponent<DengGaoPingTaiCheController>().part3.transform.localPosition = item.Truck.Part3Pos;
power.GetComponent<DengGaoPingTaiCheController>().part3.transform.localRotation = Quaternion.Euler(item.Truck.Part3Rot);
power.GetComponent<DengGaoPingTaiCheController>().part4.transform.localPosition = item.Truck.Part4Pos;
power.GetComponent<DengGaoPingTaiCheController>().part4.transform.localRotation = Quaternion.Euler(item.Truck.Part4Rot);
power.GetComponent<DengGaoPingTaiCheController>().part5.transform.localPosition = item.Truck.Part5Pos;
power.GetComponent<DengGaoPingTaiCheController>().part5.transform.localRotation = Quaternion.Euler(item.Truck.Part5Rot);
power.GetComponent<DengGaoPingTaiCheController>().part6.transform.localPosition = item.Truck.Part6Pos;
power.GetComponent<DengGaoPingTaiCheController>().part6.transform.localRotation = Quaternion.Euler(item.Truck.Part6Rot);
power.GetComponent<DengGaoPingTaiCheController>().part7.transform.localPosition = item.Truck.Part7Pos;
power.GetComponent<DengGaoPingTaiCheController>().part7.transform.localRotation = Quaternion.Euler(item.Truck.Part7Rot);
power.GetComponent<DengGaoPingTaiCheController>().waterGun.transform.localPosition = item.Truck.Part8Pos;
power.GetComponent<DengGaoPingTaiCheController>().waterGun.transform.localRotation = Quaternion.Euler(item.Truck.Part8Rot);
}
//云梯车
if (power.GetComponent<YunTiCheController>())
{
power.GetComponent<YunTiCheController>().isInit = false;
var animator = power.GetComponent<Animator>();
power.GetComponent<HoseController>().speed = item.Truck.HoseValue;
power.GetComponent<YunTiCheController>().part1.transform.localPosition = item.Truck.Part1Pos;
power.GetComponent<YunTiCheController>().part1.transform.localRotation = Quaternion.Euler(item.Truck.Part1Rot);
power.GetComponent<YunTiCheController>().part2.transform.localPosition = item.Truck.Part2Pos;
power.GetComponent<YunTiCheController>().part2.transform.localRotation = Quaternion.Euler(item.Truck.Part2Rot);
power.GetComponent<YunTiCheController>().part3.transform.localPosition = item.Truck.Part3Pos;
power.GetComponent<YunTiCheController>().part3.transform.localRotation = Quaternion.Euler(item.Truck.Part3Rot);
power.GetComponent<YunTiCheController>().part4.transform.localPosition = item.Truck.Part4Pos;
power.GetComponent<YunTiCheController>().part4.transform.localRotation = Quaternion.Euler(item.Truck.Part4Rot);
power.GetComponent<YunTiCheController>().part5.transform.localPosition = item.Truck.Part5Pos;
power.GetComponent<YunTiCheController>().part5.transform.localRotation = Quaternion.Euler(item.Truck.Part5Rot);
power.GetComponent<YunTiCheController>().part6.transform.localPosition = item.Truck.Part6Pos;
power.GetComponent<YunTiCheController>().part6.transform.localRotation = Quaternion.Euler(item.Truck.Part6Rot);
power.GetComponent<YunTiCheController>().part7.transform.localPosition = item.Truck.Part7Pos;
power.GetComponent<YunTiCheController>().part7.transform.localRotation = Quaternion.Euler(item.Truck.Part7Rot);
power.GetComponent<YunTiCheController>().part8.transform.localPosition = item.Truck.Part8Pos;
power.GetComponent<YunTiCheController>().part8.transform.localRotation = Quaternion.Euler(item.Truck.Part8Rot);
power.GetComponent<YunTiCheController>().waterGun.transform.localPosition = item.Truck.Part9Pos;
power.GetComponent<YunTiCheController>().waterGun.transform.localRotation = Quaternion.Euler(item.Truck.Part9Rot);
}
#endregion
//区域设定
if (item.Id == "QuYuSheDing"|| item.Id == "JiJieQu")
{
power.GetComponent<MeshFilter>().mesh.vertices = item.Vertices.MeshVertices.ToArray();
power.GetComponent<MeshFilter>().mesh.RecalculateNormals();
power.GetComponent<MeshCollider>().sharedMesh = power.GetComponent<MeshFilter>().mesh;
}
//6米拉梯
if (power.GetComponent<Ladder6Controller>())
{
power.GetComponent<Ladder6Controller>().ladder_6Up.transform.localPosition = item.Ladder.Position1;
}
//15米拉梯
if (power.GetComponent<Ladder15Controller>())
{
power.GetComponent<Ladder15Controller>().ladder_15Up1.transform.localPosition = item.Ladder.Position1;
power.GetComponent<Ladder15Controller>().ladder_15Up2.transform.localPosition = item.Ladder.Position2;
}
//水炮
if (power.GetComponent<WaterMonitorController>())
{
power.GetComponent<HoseController>().speed = item.Hose.HoseValue;
power.GetComponent<WaterMonitorController>().waterGun.transform.localRotation = Quaternion.Euler(item.Hose.HoseRotation);
}
}
}
public void SaveNode()
{
NodeFile nodeFile = new NodeFile
{
PivotPos = AssetManager.Instance.MainCamera.GetComponent<CameraOrbit>().target.transform.localPosition,
MainCamera = new CameraData
{
Position = AssetManager.Instance.MainCamera.transform.localPosition,
Rotation = AssetManager.Instance.MainCamera.transform.localRotation.eulerAngles,
Distance = AssetManager.Instance.MainCamera.GetComponent<CameraOrbit>().distance,
XY = new Vector2(AssetManager.Instance.MainCamera.GetComponent<CameraOrbit>().x, AssetManager.Instance.MainCamera.GetComponent<CameraOrbit>().y),
},
ImageUrl = ImageUrl,
ImageButtonName = ImageButton.gameObject.name,
//楼层开关
Floors = new List<FloorNode>()
};
foreach (var floor in AssetManager.Instance.Floors)
{
var temp = new FloorNode()
{
Id = floor.gameObject.name,
IsOn = floor.GetComponent<Toggle>().isOn
};
nodeFile.Floors.Add(temp);
}
//power
nodeFile.Powers = new List<PowerNode>();
foreach (GameObject Power in SelectionManager.Instance.Sets)
{
PowerNode powerNode = new PowerNode
{
Name = Power.name,
Id = Power.GetComponent<PowerController>().PrefabName,
Parent = Power.transform.parent.name,
Position = Power.transform.localPosition,
Rotation = Power.transform.localRotation.eulerAngles,
Scale = Power.transform.localScale,
isActive = Power.activeSelf
};
nodeFile.Powers.Add(powerNode);
if (Power.GetComponent<PowerController>().taskType != TaskType.none)
{
powerNode.Attribute = new AttributeNode();
if (Power.transform.Find("Info/Name"))
powerNode.Attribute.Name = Power.transform.Find("Info/Name").GetComponent<TextMesh>().text;
if (Power.transform.Find("Info/Task"))
powerNode.Attribute.Task = Power.transform.Find("Info/Task").GetComponent<TextMesh>().text;
powerNode.Attribute.Remarks = Power.GetComponent<PowerController>().Remarks;
}
//六种消防员
if (Power.GetComponent<FiremanController>())
{
powerNode.Hose = new HoseNode
{
HoseValue = Power.GetComponent<HoseController>().speed,
HoseRotation = Power.GetComponent<FiremanController>().waterGun.transform.localRotation.eulerAngles
};
}
#region 车辆控制
//水罐车、泡沫车、超高层供水车
if (Power.GetComponent<ShuiGuanCheController>())
{
powerNode.Hose = new HoseNode
{
HoseValue = Power.GetComponent<HoseController>().speed,
HoseRotation = Power.GetComponent<ShuiGuanCheController>().waterGun.transform.localRotation.eulerAngles
};
}
//照明车
if (Power.GetComponent<ZhaoMingCheController>())
{
powerNode.ZhaoMingChe = new ZhaoMingCheNode
{
ArmRotation = Power.GetComponent<ZhaoMingCheController>().Arm.transform.localRotation.eulerAngles,
LightRotation = Power.GetComponent<ZhaoMingCheController>().Light.transform.localRotation.eulerAngles
};
}
//高喷车
if (Power.GetComponent<GaoPenCheController>())
{
powerNode.Truck = new TruckNode
{
HoseValue = Power.GetComponent<HoseController>().speed,
Part1Pos = Power.GetComponent<GaoPenCheController>().part1.transform.localPosition,
Part2Pos = Power.GetComponent<GaoPenCheController>().part2.transform.localPosition,
Part3Pos = Power.GetComponent<GaoPenCheController>().part3.transform.localPosition,
Part4Pos = Power.GetComponent<GaoPenCheController>().part4.transform.localPosition,
Part5Pos = Power.GetComponent<GaoPenCheController>().part5.transform.localPosition,
Part6Pos = Power.GetComponent<GaoPenCheController>().part6.transform.localPosition,
Part7Pos = Power.GetComponent<GaoPenCheController>().part7.transform.localPosition,
Part8Pos = Power.GetComponent<GaoPenCheController>().waterGun.transform.localPosition,
Part1Rot = Power.GetComponent<GaoPenCheController>().part1.transform.localRotation.eulerAngles,
Part2Rot = Power.GetComponent<GaoPenCheController>().part2.transform.localRotation.eulerAngles,
Part3Rot = Power.GetComponent<GaoPenCheController>().part3.transform.localRotation.eulerAngles,
Part4Rot = Power.GetComponent<GaoPenCheController>().part4.transform.localRotation.eulerAngles,
Part5Rot = Power.GetComponent<GaoPenCheController>().part5.transform.localRotation.eulerAngles,
Part6Rot = Power.GetComponent<GaoPenCheController>().part6.transform.localRotation.eulerAngles,
Part7Rot = Power.GetComponent<GaoPenCheController>().part7.transform.localRotation.eulerAngles,
Part8Rot = Power.GetComponent<GaoPenCheController>().waterGun.transform.localRotation.eulerAngles
};
}
//登高平台车
if (Power.GetComponent<DengGaoPingTaiCheController>())
{
powerNode.Truck = new TruckNode
{
HoseValue = Power.GetComponent<HoseController>().speed,
Part1Pos = Power.GetComponent<DengGaoPingTaiCheController>().part1.transform.localPosition,
Part2Pos = Power.GetComponent<DengGaoPingTaiCheController>().part2.transform.localPosition,
Part3Pos = Power.GetComponent<DengGaoPingTaiCheController>().part3.transform.localPosition,
Part4Pos = Power.GetComponent<DengGaoPingTaiCheController>().part4.transform.localPosition,
Part5Pos = Power.GetComponent<DengGaoPingTaiCheController>().part5.transform.localPosition,
Part6Pos = Power.GetComponent<DengGaoPingTaiCheController>().part6.transform.localPosition,
Part7Pos = Power.GetComponent<DengGaoPingTaiCheController>().part7.transform.localPosition,
Part8Pos = Power.GetComponent<DengGaoPingTaiCheController>().waterGun.transform.localPosition,
Part1Rot = Power.GetComponent<DengGaoPingTaiCheController>().part1.transform.localRotation.eulerAngles,
Part2Rot = Power.GetComponent<DengGaoPingTaiCheController>().part2.transform.localRotation.eulerAngles,
Part3Rot = Power.GetComponent<DengGaoPingTaiCheController>().part3.transform.localRotation.eulerAngles,
Part4Rot = Power.GetComponent<DengGaoPingTaiCheController>().part4.transform.localRotation.eulerAngles,
Part5Rot = Power.GetComponent<DengGaoPingTaiCheController>().part5.transform.localRotation.eulerAngles,
Part6Rot = Power.GetComponent<DengGaoPingTaiCheController>().part6.transform.localRotation.eulerAngles,
Part7Rot = Power.GetComponent<DengGaoPingTaiCheController>().part7.transform.localRotation.eulerAngles,
Part8Rot = Power.GetComponent<DengGaoPingTaiCheController>().waterGun.transform.localRotation.eulerAngles
};
}
//云梯车
if (Power.GetComponent<YunTiCheController>())
{
powerNode.Truck = new TruckNode
{
HoseValue = Power.GetComponent<HoseController>().speed,
Part1Pos = Power.GetComponent<YunTiCheController>().part1.transform.localPosition,
Part2Pos = Power.GetComponent<YunTiCheController>().part2.transform.localPosition,
Part3Pos = Power.GetComponent<YunTiCheController>().part3.transform.localPosition,
Part4Pos = Power.GetComponent<YunTiCheController>().part4.transform.localPosition,
Part5Pos = Power.GetComponent<YunTiCheController>().part5.transform.localPosition,
Part6Pos = Power.GetComponent<YunTiCheController>().part6.transform.localPosition,
Part7Pos = Power.GetComponent<YunTiCheController>().part7.transform.localPosition,
Part8Pos = Power.GetComponent<YunTiCheController>().part8.transform.localPosition,
Part9Pos = Power.GetComponent<YunTiCheController>().waterGun.transform.localPosition,
Part1Rot = Power.GetComponent<YunTiCheController>().part1.transform.localRotation.eulerAngles,
Part2Rot = Power.GetComponent<YunTiCheController>().part2.transform.localRotation.eulerAngles,
Part3Rot = Power.GetComponent<YunTiCheController>().part3.transform.localRotation.eulerAngles,
Part4Rot = Power.GetComponent<YunTiCheController>().part4.transform.localRotation.eulerAngles,
Part5Rot = Power.GetComponent<YunTiCheController>().part5.transform.localRotation.eulerAngles,
Part6Rot = Power.GetComponent<YunTiCheController>().part6.transform.localRotation.eulerAngles,
Part7Rot = Power.GetComponent<YunTiCheController>().part7.transform.localRotation.eulerAngles,
Part8Rot = Power.GetComponent<YunTiCheController>().part8.transform.localRotation.eulerAngles,
Part9Rot = Power.GetComponent<YunTiCheController>().waterGun.transform.localRotation.eulerAngles
};
}
#endregion
//区域设定
if (Power.GetComponent<PowerController>().PrefabName == "QuYuSheDing"|| Power.GetComponent<PowerController>().PrefabName == "JiJieQu")
{
powerNode.Vertices = new VerticesNode
{
MeshVertices = new List<Vector3>()
};
foreach (Vector3 point in Power.GetComponent<MeshFilter>().mesh.vertices)
{
powerNode.Vertices.MeshVertices.Add(point);
}
}
//水炮
if (Power.GetComponent<PowerController>().PrefabName == "ShuiPao")
{
powerNode.Hose = new HoseNode()
{
HoseValue = Power.GetComponent<HoseController>().speed,
HoseRotation = Power.GetComponent<WaterMonitorController>().waterGun.transform.localRotation.eulerAngles
};
}
//6米拉梯
if (Power.GetComponent<Ladder6Controller>())
{
powerNode.Ladder = new LadderNode()
{
Position1 = Power.GetComponent<Ladder6Controller>().ladder_6Up.transform.localPosition
};
}
//15米拉梯
if (Power.GetComponent<Ladder15Controller>())
{
powerNode.Ladder = new LadderNode()
{
Position1 = Power.GetComponent<Ladder15Controller>().ladder_15Up1.transform.localPosition,
Position2 = Power.GetComponent<Ladder15Controller>().ladder_15Up2.transform.localPosition
};
}
}
var planName = PowerManager.Instance.planController.name;
var nodeName = name;
var fileName = $"{planName}-{nodeName}.nodeFile";
HttpManager.Instance.PostFile(fileName, nodeFile, actionResult =>
{
var plan = UIManager.Instance.GetView<DisposalPlanPanel>().Plans.Find(a => a.Name == planName);
var node = plan.Nodes.Find(n => n.Name == nodeName);
node.Id = actionResult.ObjectName;
UIManager.Instance.GetView<DisposalPlanPanel>().SavePlanList();
});
}
private void DeleteNode()
{
var temp = UIManager.Instance.GetView<DisposalPlanPanel>().Plans.Find(a => a.Name == PowerManager.Instance.PlanName);
var tempNode = temp.Nodes.Find(b => b.Name == name);
temp.Nodes.Remove(tempNode);
UIManager.Instance.GetView<DisposalPlanPanel>().SavePlanList();
Destroy(this.gameObject);
}
public void ClearImage()
{
OpenImageFile.GetComponent<Button>().image.sprite = defaultSprite;
ImageUrl = string.Empty;
SaveNode();
}
}