上海虹口龙之梦项目
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8 months ago
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class SafeguardItemController : MonoBehaviour, IPointerClickHandler
{
public Text DWMCText;
public Text DWDZText;
public Text FRText;
public Text DHText;
public Text JSRYText;
public Text YSCLText;
public Text BZText;
public Text BZPText;
public Text BZNLText;
public Text KCLText;
public void OnPointerClick(PointerEventData eventData)
{
if (eventData.clickCount >= 2)
{
UIManager.Instance.Show<SafeguardConfigPanel>(SetInfo);
}
}
private void SetInfo()
{
var panel = UIManager.Instance.GetView<SafeguardConfigPanel>();
panel.Item = gameObject;
panel.DWMCInput.text = DWMCText.text;
panel.DWDZInput.text = DWDZText.text;
panel.FRInput.text = FRText.text;
panel.DHInput.text = DHText.text;
panel.JSRYInput.text = JSRYText.text;
panel.YSCLInput.text = YSCLText.text;
panel.BZInput.text = BZText.text;
panel.BZPInput.text = BZPText.text;
panel.BZNLInput.text = BZNLText.text;
panel.KCLInput.text = KCLText.text;
}
}