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349 lines
9.8 KiB
349 lines
9.8 KiB
1 year ago
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#if !BESTHTTP_DISABLE_SOCKETIO
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using BestHTTP.SocketIO;
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using UnityEngine.UI;
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using BestHTTP.Examples.Helpers;
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namespace BestHTTP.Examples
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{
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public sealed class SocketIOChatSample : BestHTTP.Examples.Helpers.SampleBase
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{
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private readonly TimeSpan TYPING_TIMER_LENGTH = TimeSpan.FromMilliseconds(700);
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#pragma warning disable 0649, 0414
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[SerializeField]
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[Tooltip("The WebSocket address to connect")]
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private string address = "https://socketio-chat-h9jt.herokuapp.com/socket.io/";
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[Header("Login Details")]
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[SerializeField]
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private RectTransform _loginRoot;
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[SerializeField]
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private InputField _userNameInput;
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[Header("Chat Setup")]
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[SerializeField]
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private RectTransform _chatRoot;
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[SerializeField]
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private Text _participantsText;
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[SerializeField]
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private ScrollRect _scrollRect;
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[SerializeField]
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private RectTransform _contentRoot;
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[SerializeField]
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private TextListItem _listItemPrefab;
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[SerializeField]
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private int _maxListItemEntries = 100;
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[SerializeField]
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private Text _typingUsersText;
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[SerializeField]
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private InputField _input;
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[Header("Buttons")]
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[SerializeField]
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private Button _connectButton;
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[SerializeField]
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private Button _closeButton;
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#pragma warning restore
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/// <summary>
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/// The Socket.IO manager instance.
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/// </summary>
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private SocketManager Manager;
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/// <summary>
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/// True if the user is currently typing
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/// </summary>
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private bool typing;
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/// <summary>
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/// When the message changed.
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/// </summary>
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private DateTime lastTypingTime = DateTime.MinValue;
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/// <summary>
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/// Users that typing.
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/// </summary>
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private List<string> typingUsers = new List<string>();
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#region Unity Events
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protected override void Start()
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{
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base.Start();
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this._userNameInput.text = PlayerPrefs.GetString("SocketIOChatSample_UserName");
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SetButtons(!string.IsNullOrEmpty(this._userNameInput.text), false);
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SetPanels(true);
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}
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void OnDestroy()
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{
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if (this.Manager != null)
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{
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// Leaving this sample, close the socket
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this.Manager.Close();
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this.Manager = null;
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}
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}
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public void OnUserNameInputChanged(string userName)
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{
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SetButtons(!string.IsNullOrEmpty(userName), false);
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}
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public void OnUserNameInputSubmit(string userName)
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{
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if (Input.GetKeyDown(KeyCode.KeypadEnter) || Input.GetKeyDown(KeyCode.Return))
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OnConnectButton();
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}
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public void OnConnectButton()
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{
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SetPanels(false);
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PlayerPrefs.SetString("SocketIOChatSample_UserName", this._userNameInput.text);
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AddText("Connecting...");
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// Create the Socket.IO manager
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Manager = new SocketManager(new Uri(address));
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Manager.Socket.On(SocketIOEventTypes.Connect, (s, p, a) =>
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{
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AddText("Connected!");
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Manager.Socket.Emit("add user", this._userNameInput.text);
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this._input.interactable = true;
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});
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Manager.Socket.On(SocketIOEventTypes.Disconnect, (s, p, a) =>
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{
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AddText("Disconnected!");
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SetPanels(true);
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SetButtons(true, false);
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});
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// Set up custom chat events
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Manager.Socket.On("login", OnLogin);
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Manager.Socket.On("new message", OnNewMessage);
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Manager.Socket.On("user joined", OnUserJoined);
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Manager.Socket.On("user left", OnUserLeft);
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Manager.Socket.On("typing", OnTyping);
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Manager.Socket.On("stop typing", OnStopTyping);
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// The argument will be an Error object.
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Manager.Socket.On(SocketIOEventTypes.Error, (socket, packet, args) => {
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Debug.LogError(string.Format("Error: {0}", args[0].ToString()));
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});
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SetButtons(false, true);
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}
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public void OnCloseButton()
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{
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SetButtons(false, false);
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this.Manager.Close();
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}
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void Update()
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{
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if (typing)
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{
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var typingTimer = DateTime.UtcNow;
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var timeDiff = typingTimer - lastTypingTime;
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if (timeDiff >= TYPING_TIMER_LENGTH)
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{
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Manager.Socket.Emit("stop typing");
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typing = false;
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}
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}
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}
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#endregion
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#region Chat Logic
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public void OnMessageInput(string textToSend)
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{
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if ((!Input.GetKeyDown(KeyCode.KeypadEnter) && !Input.GetKeyDown(KeyCode.Return)) || string.IsNullOrEmpty(textToSend))
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return;
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Manager.Socket.Emit("new message", textToSend);
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AddText(string.Format("{0}: {1}", this._userNameInput.text, textToSend));
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}
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public void UpdateTyping(string textToSend)
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{
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if (!typing)
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{
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typing = true;
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Manager.Socket.Emit("typing");
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}
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lastTypingTime = DateTime.UtcNow;
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}
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void addParticipantsMessage(Dictionary<string, object> data)
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{
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int numUsers = Convert.ToInt32(data["numUsers"]);
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if (numUsers == 1)
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this._participantsText.text = "there's 1 participant";
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else
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this._participantsText.text = "there are " + numUsers + " participants";
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}
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void addChatMessage(Dictionary<string, object> data)
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{
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var username = data["username"] as string;
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var msg = data["message"] as string;
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AddText(string.Format("{0}: {1}", username, msg));
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}
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void AddChatTyping(Dictionary<string, object> data)
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{
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var username = data["username"] as string;
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int idx = typingUsers.FindIndex((name) => name.Equals(username));
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if (idx == -1)
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typingUsers.Add(username);
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SetTypingUsers();
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}
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void RemoveChatTyping(Dictionary<string, object> data)
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{
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var username = data["username"] as string;
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int idx = typingUsers.FindIndex((name) => name.Equals(username));
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if (idx != -1)
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typingUsers.RemoveAt(idx);
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SetTypingUsers();
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}
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#endregion
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#region Custom SocketIO Events
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void OnLogin(Socket socket, Packet packet, params object[] args)
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{
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AddText("Welcome to Socket.IO Chat");
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addParticipantsMessage(args[0] as Dictionary<string, object>);
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}
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void OnNewMessage(Socket socket, Packet packet, params object[] args)
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{
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addChatMessage(args[0] as Dictionary<string, object>);
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}
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void OnUserJoined(Socket socket, Packet packet, params object[] args)
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{
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var data = args[0] as Dictionary<string, object>;
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var username = data["username"] as string;
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AddText(string.Format("{0} joined", username));
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addParticipantsMessage(data);
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}
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void OnUserLeft(Socket socket, Packet packet, params object[] args)
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{
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var data = args[0] as Dictionary<string, object>;
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var username = data["username"] as string;
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AddText(string.Format("{0} left", username));
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addParticipantsMessage(data);
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}
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void OnTyping(Socket socket, Packet packet, params object[] args)
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{
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AddChatTyping(args[0] as Dictionary<string, object>);
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}
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void OnStopTyping(Socket socket, Packet packet, params object[] args)
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{
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RemoveChatTyping(args[0] as Dictionary<string, object>);
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}
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#endregion
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private void AddText(string text)
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{
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GUIHelper.AddText(this._listItemPrefab, this._contentRoot, text, this._maxListItemEntries, this._scrollRect);
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}
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private void SetTypingUsers()
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{
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if (this.typingUsers.Count > 0)
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{
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System.Text.StringBuilder sb = new System.Text.StringBuilder(this.typingUsers[0], this.typingUsers.Count + 1);
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for (int i = 1; i < this.typingUsers.Count; ++i)
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sb.AppendFormat(", {0}", this.typingUsers[i]);
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if (this.typingUsers.Count == 1)
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sb.Append(" is typing!");
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else
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sb.Append(" are typing!");
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this._typingUsersText.text = sb.ToString();
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}
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else
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this._typingUsersText.text = string.Empty;
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}
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private void SetPanels(bool login)
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{
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if (login)
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{
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this._loginRoot.gameObject.SetActive(true);
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this._chatRoot.gameObject.SetActive(false);
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this._input.interactable = false;
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}
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else
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{
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this._loginRoot.gameObject.SetActive(false);
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this._chatRoot.gameObject.SetActive(true);
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this._input.interactable = true;
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}
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}
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private void SetButtons(bool connect, bool close)
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{
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if (this._connectButton != null)
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this._connectButton.interactable = connect;
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if (this._closeButton != null)
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this._closeButton.interactable = close;
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}
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}
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}
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#endif
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