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13 lines
282 B
13 lines
282 B
1 year ago
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using UniRx;
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using UnityEngine;
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public class LookAt : MonoBehaviour
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{
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private void Start()
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{
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Observable.EveryLateUpdate()
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.Where(_=>Camera.main!=null)
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.Subscribe(_ => transform.LookAt(Camera.main.transform)).AddTo(gameObject);
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}
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}
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