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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class EquipmentController : MonoBehaviour
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{
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public EquipmentType equipmentType;
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private DateTime t1, t2;
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// Start is called before the first frame update
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void Start()
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{
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}
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private void OnMouseDown()
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{
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if (!EventSystem.current.IsPointerOverGameObject())
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{
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t2 = DateTime.Now;
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if (t2 - t1 < new TimeSpan(0, 0, 0, 0, 500))
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{
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ShowAttribute();
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}
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t1 = t2;
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}
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}
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private void ShowAttribute()
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{
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switch (equipmentType)
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{
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//登高作业面
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case EquipmentType.FireClimbingSite:
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UIManager.Instance.Show<EquipmentAttributePanel>(EquipmentManager.SpawObjectsData[EquipmentType.FireClimbingSite][name]);
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break;
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//危险源
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case EquipmentType.HazardSource:
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UIManager.Instance.Show<EquipmentAttributePanel>(EquipmentManager.SpawObjectsData[EquipmentType.HazardSource][name]);
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break;
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//禁停区
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case EquipmentType.NoParking:
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UIManager.Instance.Show<EquipmentAttributePanel>(EquipmentManager.SpawObjectsData[EquipmentType.NoParking][name]);
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break;
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//重点提示
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case EquipmentType.KeyArea:
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UIManager.Instance.Show<EquipmentAttributePanel>(EquipmentManager.SpawObjectsData[EquipmentType.KeyArea][name]);
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break;
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//图片标注
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case EquipmentType.ImageMarked:
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UIManager.Instance.Show<EquipmentAttributePanel>(EquipmentManager.SpawObjectsData[EquipmentType.ImageMarked][name]);
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break;
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//逃生窗
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case EquipmentType.EscapeWin:
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UIManager.Instance.Show<EquipmentAttributePanel>(EquipmentManager.SpawObjectsData[EquipmentType.EscapeWin][name]);
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break;
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//破拆点
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case EquipmentType.BreakPoint:
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UIManager.Instance.Show<EquipmentAttributePanel>(EquipmentManager.SpawObjectsData[EquipmentType.BreakPoint][name]);
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break;
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//送风机
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case EquipmentType.ForcedDraftFan:
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UIManager.Instance.Show<SmokeFanPanel>(EquipmentManager.SpawObjectsData[EquipmentType.ForcedDraftFan][name]);
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break;
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//排烟风机
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case EquipmentType.SmokeExtractionFan:
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UIManager.Instance.Show<SmokeFanPanel>(EquipmentManager.SpawObjectsData[EquipmentType.SmokeExtractionFan][name]);
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break;
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//室外消火栓
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case EquipmentType.OutdoorHydrant:
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UIManager.Instance.Show<OutdoorHydranrAttributePanel>(EquipmentManager.SpawObjectsData[EquipmentType.OutdoorHydrant][name]);
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break;
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//水泵接合器
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case EquipmentType.SiameseConnection:
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UIManager.Instance.Show<SiameseConnectionAttributePanel>(EquipmentManager.SpawObjectsData[EquipmentType.SiameseConnection][name]);
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break;
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//消防泵
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case EquipmentType.Pump:
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UIManager.Instance.Show<FirePumpAttributePanel>(new FirePump() { Id = name });
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break;
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//安全出口
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case EquipmentType.FireEscape:
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UIManager.Instance.Show<FireEscapeAttributePanel>(new FireEscape() { Id = name });
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break;
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//疏散楼梯
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case EquipmentType.EscapeStair:
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UIManager.Instance.Show<EscapeStairAttributePanel>(new EscapeStair() { Id = name });
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break;
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case EquipmentType.FireElevator:
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UIManager.Instance.Show<FireElevatorAttributePanel>(new FireElevator() { Id = name });
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break;
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}
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}
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}
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