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37 lines
1.2 KiB
37 lines
1.2 KiB
1 year ago
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using UnityEngine;
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using UnityEngine.UI;
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using UniRx;
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public class FireDesignMenuPanel : UIView
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{
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public Toggle RefugeFloorToggle;
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public Toggle FireCompartmentToggle;
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public Toggle FireDoorToggle;
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public Toggle FireShutterToggle;
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public override void Awake()
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{
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base.Awake();
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//避难层
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RefugeFloorToggle.OnValueChangedAsObservable()
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.Subscribe(value => MainMenu.Instance.OnRefugeFloor(value)).AddTo(gameObject);
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//防火分区
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FireCompartmentToggle.OnValueChangedAsObservable()
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.Subscribe(value => MainMenu.Instance.OnFireCompartment(value)).AddTo(gameObject);
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//防火门
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FireDoorToggle.OnValueChangedAsObservable()
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.Subscribe(value => MainMenu.Instance.OnFireDoor(value)).AddTo(gameObject);
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//防火卷帘
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FireShutterToggle.OnValueChangedAsObservable()
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.Subscribe(value => MainMenu.Instance.OnFireShutters(value)).AddTo(gameObject);
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}
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public override void Hide()
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{
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base.Hide();
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RefugeFloorToggle.isOn = false;
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FireCompartmentToggle.isOn = false;
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FireDoorToggle.isOn = false;
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FireShutterToggle.isOn = false;
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}
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}
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