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59 lines
1.5 KiB
59 lines
1.5 KiB
1 year ago
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using UnityEngine;
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using UnityEngine.UI;
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using UniRx;
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public class PlottingTablesPanel : UIView
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{
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//组织指挥架构表
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public Toggle StructureToggle;
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//联动力量表
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public Toggle LinkageForceToggle;
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//联勤保障表
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public Toggle SupportToggle;
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public override void Awake()
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{
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base.Awake();
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//组织指挥架构表
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StructureToggle.OnValueChangedAsObservable()
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.Subscribe(value =>
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{
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if (value)
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UIManager.Instance.Show<CommandTablePanel>();
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else
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UIManager.Instance.Hide<CommandTablePanel>();
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});
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//联动力量表
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LinkageForceToggle.OnValueChangedAsObservable()
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.Subscribe(value =>
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{
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if (value)
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UIManager.Instance.Show<LinkageForceTablePanel>();
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else
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UIManager.Instance.Hide<LinkageForceTablePanel>();
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});
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//联勤保障表
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SupportToggle.OnValueChangedAsObservable()
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.Subscribe(value =>
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{
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if (value)
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UIManager.Instance.Show<SafeguardTablePanel>();
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else
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UIManager.Instance.Hide<SafeguardTablePanel>();
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});
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}
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public override void Hide()
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{
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base.Hide();
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StructureToggle.isOn = false;
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LinkageForceToggle.isOn = false;
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SupportToggle.isOn = false;
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}
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}
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