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37 lines
902 B
37 lines
902 B
1 year ago
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using UnityEngine;
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using UnityEngine.UI;
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public enum KeyMode { KeyCode, MouseButton }
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public class ShortcutKeys : MonoBehaviour
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{
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public KeyMode keyMode;
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public KeyCode keyCode = KeyCode.Delete;
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public int MouseButton = 1;
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// Update is called once per frame
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void Update()
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{
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if (GetComponent<Toggle>().isOn)
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{
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switch (keyMode)
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{
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case KeyMode.KeyCode:
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if (Input.GetKeyDown(keyCode))
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{
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GetComponent<Toggle>().isOn = false;
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}
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break;
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case KeyMode.MouseButton:
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if (Input.GetMouseButtonDown(MouseButton))
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{
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GetComponent<Toggle>().isOn = false;
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}
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break;
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}
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}
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}
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}
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