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244 lines
11 KiB
244 lines
11 KiB
1 year ago
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace HighlightPlus {
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public partial class HighlightEffect : MonoBehaviour {
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static List<HighlightSeeThroughOccluder> occluders = new List<HighlightSeeThroughOccluder>();
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static Dictionary<Camera, int> occludersFrameCount = new Dictionary<Camera, int>();
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static CommandBuffer cbOccluder;
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static Material fxMatOccluder;
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static RaycastHit[] hits;
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bool cancelSeeThroughThisFrame;
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public static void RegisterOccluder(HighlightSeeThroughOccluder occluder) {
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if (!occluders.Contains(occluder)) {
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occluders.Add(occluder);
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}
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}
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public static void UnregisterOccluder(HighlightSeeThroughOccluder occluder) {
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if (occluders.Contains(occluder)) {
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occluders.Remove(occluder);
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}
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}
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public void RenderOccluders(Camera cam) {
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int occludersCount = occluders.Count;
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if (occludersCount == 0 || rmsCount == 0) return;
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Vector3 camPos = cam.transform.position;
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bool useRayCastCheck = false;
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// Check if raycast method is needed
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for (int k = 0; k < occludersCount; k++) {
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HighlightSeeThroughOccluder occluder = occluders[k];
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if (occluder == null || !occluder.isActiveAndEnabled) continue;
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if (occluder.detectionMethod == DetectionMethod.RayCast) {
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useRayCastCheck = true;
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break;
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}
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}
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if (useRayCastCheck) {
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// Compute bounds
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Bounds bounds = new Bounds();
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for (int r = 0; r < rms.Length; r++) {
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if (rms[r].renderer != null) {
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if (bounds.size.x == 0) {
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bounds = rms[r].renderer.bounds;
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} else {
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bounds.Encapsulate(rms[r].renderer.bounds);
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}
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}
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}
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Vector3 pos = bounds.center;
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Vector3 offset = pos - camPos;
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float maxDistance = Vector3.Distance(pos, camPos);
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if (hits == null || hits.Length == 0) {
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hits = new RaycastHit[64];
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}
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int hitCount = Physics.BoxCastNonAlloc(pos - offset, bounds.extents * 0.9f, offset.normalized, hits, Quaternion.identity, maxDistance);
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for (int k = 0; k < hitCount; k++) {
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for (int j = 0; j < occludersCount; j++) {
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if (hits[k].collider.transform == occluders[j].transform) {
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cancelSeeThroughThisFrame = true;
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return;
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}
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}
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}
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}
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int lastFrameCount;
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occludersFrameCount.TryGetValue(cam, out lastFrameCount);
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int currentFrameCount = Time.frameCount;
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if (currentFrameCount == lastFrameCount) return;
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occludersFrameCount[cam] = currentFrameCount;
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if (cbOccluder == null) {
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cbOccluder = new CommandBuffer();
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cbOccluder.name = "Occluder";
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}
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if (fxMatOccluder == null) {
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InitMaterial(ref fxMatOccluder, "HighlightPlus/Geometry/SeeThroughOccluder");
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if (fxMatOccluder == null) return;
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}
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cbOccluder.Clear();
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for (int k = 0; k < occludersCount; k++) {
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HighlightSeeThroughOccluder occluder = occluders[k];
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if (occluder == null || !occluder.isActiveAndEnabled) continue;
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if (occluder.detectionMethod == DetectionMethod.Stencil) {
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if (occluder.meshData == null || occluder.meshData.Length == 0) continue;
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// Per renderer
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for (int m = 0; m < occluder.meshData.Length; m++) {
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// Per submesh
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Renderer renderer = occluder.meshData[m].renderer;
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if (renderer.isVisible) {
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for (int s = 0; s < occluder.meshData[m].subMeshCount; s++) {
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cbOccluder.DrawRenderer(renderer, fxMatOccluder, s);
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}
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}
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}
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}
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}
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Graphics.ExecuteCommandBuffer(cbOccluder);
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}
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bool CheckOcclusion(Camera cam) {
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float now = Time.time;
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int frameCount = Time.frameCount; // ensure all cameras are checked this frame
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if (Time.time - occlusionCheckLastTime < seeThroughOccluderCheckInterval && Application.isPlaying && occlusionRenderFrame != frameCount) return lastOcclusionTestResult;
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occlusionCheckLastTime = now;
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occlusionRenderFrame = frameCount;
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if (rms.Length == 0 || rms[0].renderer == null) return false;
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Vector3 camPos = cam.transform.position;
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if (seeThroughOccluderCheckIndividualObjects) {
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for (int r = 0; r < rms.Length; r++) {
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if (rms[r].renderer != null) {
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Bounds bounds = rms[r].renderer.bounds;
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Vector3 pos = bounds.center;
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float maxDistance = Vector3.Distance(pos, camPos);
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if (Physics.BoxCast(pos, bounds.extents * seeThroughOccluderThreshold, (camPos - pos).normalized, Quaternion.identity, maxDistance, seeThroughOccluderMask)) {
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lastOcclusionTestResult = true;
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return true;
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}
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}
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}
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lastOcclusionTestResult = false;
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return false;
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} else {
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// Compute bounds
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Bounds bounds = rms[0].renderer.bounds;
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for (int r = 1; r < rms.Length; r++) {
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if (rms[r].renderer != null) {
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bounds.Encapsulate(rms[r].renderer.bounds);
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}
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}
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Vector3 pos = bounds.center;
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float maxDistance = Vector3.Distance(pos, camPos);
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lastOcclusionTestResult = Physics.BoxCast(pos, bounds.extents * seeThroughOccluderThreshold, (camPos - pos).normalized, Quaternion.identity, maxDistance, seeThroughOccluderMask);
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return lastOcclusionTestResult;
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}
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}
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const int MAX_OCCLUDER_HITS = 50;
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static RaycastHit[] occluderHits;
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readonly Dictionary<Camera, List<Renderer>> cachedOccludersPerCamera = new Dictionary<Camera, List<Renderer>>();
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void CheckOcclusionAccurate(Camera cam) {
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List<Renderer> occluderRenderers;
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if (!cachedOccludersPerCamera.TryGetValue(cam, out occluderRenderers)) {
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occluderRenderers = new List<Renderer>();
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cachedOccludersPerCamera[cam] = occluderRenderers;
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}
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float now = Time.time;
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int frameCount = Time.frameCount; // ensure all cameras are checked this frame
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bool reuse = Time.time - occlusionCheckLastTime < seeThroughOccluderCheckInterval && Application.isPlaying && occlusionRenderFrame != frameCount;
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if (!reuse) {
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if (rms.Length == 0 || rms[0].renderer == null) return;
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occlusionCheckLastTime = now;
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occlusionRenderFrame = frameCount;
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Quaternion quaternionIdentity = Quaternion.identity;
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Vector3 camPos = cam.transform.position;
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occluderRenderers.Clear();
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if (occluderHits == null || occluderHits.Length < MAX_OCCLUDER_HITS) {
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occluderHits = new RaycastHit[MAX_OCCLUDER_HITS];
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}
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if (seeThroughOccluderCheckIndividualObjects) {
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for (int r = 0; r < rms.Length; r++) {
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if (rms[r].renderer != null) {
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Bounds bounds = rms[r].renderer.bounds;
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Vector3 pos = bounds.center;
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float maxDistance = Vector3.Distance(pos, camPos);
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int numOccluderHits = Physics.BoxCastNonAlloc(pos, bounds.extents * seeThroughOccluderThreshold, (camPos - pos).normalized, occluderHits, quaternionIdentity, maxDistance, seeThroughOccluderMask);
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for (int k = 0; k < numOccluderHits; k++) {
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Renderer rr = occluderHits[k].collider.GetComponentInChildren<Renderer>();
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if (rr != null && !occluderRenderers.Contains(rr)) {
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occluderRenderers.Add(rr);
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}
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}
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}
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}
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} else {
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// Compute combined bounds
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Bounds bounds = rms[0].renderer.bounds;
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for (int r = 1; r < rms.Length; r++) {
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if (rms[r].renderer != null) {
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bounds.Encapsulate(rms[r].renderer.bounds);
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}
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}
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Vector3 pos = bounds.center;
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float maxDistance = Vector3.Distance(pos, camPos);
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int numOccluderHits = Physics.BoxCastNonAlloc(pos, bounds.extents * seeThroughOccluderThreshold, (camPos - pos).normalized, occluderHits, quaternionIdentity, maxDistance, seeThroughOccluderMask);
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for (int k = 0; k < numOccluderHits; k++) {
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Renderer rr = occluderHits[k].collider.GetComponentInChildren<Renderer>();
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if (rr != null) {
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occluderRenderers.Add(rr);
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}
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}
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}
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}
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// render occluders
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int occluderRenderersCount = occluderRenderers.Count;
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if (occluderRenderersCount > 0) {
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cbSeeThrough.Clear();
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for (int k = 0; k < occluderRenderersCount; k++) {
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Renderer r = occluderRenderers[k];
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if (r != null) {
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cbSeeThrough.DrawRenderer(r, fxMatSeeThroughMask);
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}
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}
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Graphics.ExecuteCommandBuffer(cbSeeThrough);
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}
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}
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public List<Renderer> GetOccluders(Camera camera) {
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List<Renderer> occluders = null;
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if (cachedOccludersPerCamera != null) {
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cachedOccludersPerCamera.TryGetValue(camera, out occluders);
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}
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return occluders;
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}
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}
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}
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