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75 lines
2.8 KiB
75 lines
2.8 KiB
1 year ago
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#if (!UNITY_WEBGL || UNITY_EDITOR) && !BESTHTTP_DISABLE_ALTERNATE_SSL && !BESTHTTP_DISABLE_HTTP2
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using System;
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namespace BestHTTP.Connections.HTTP2
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{
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public sealed class WebSocketOverHTTP2Settings
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{
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/// <summary>
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/// Set it to false to disable Websocket Over HTTP/2 (RFC 8441). It's true by default.
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/// </summary>
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public bool EnableWebSocketOverHTTP2 { get; set; } = true;
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/// <summary>
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/// Set it to disable fallback logic from the Websocket Over HTTP/2 implementation to the 'old' HTTP/1 implementation when it fails to connect.
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/// </summary>
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public bool EnableImplementationFallback { get; set; } = true;
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}
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public sealed class HTTP2PluginSettings
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{
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/// <summary>
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/// Maximum size of the HPACK header table.
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/// </summary>
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public UInt32 HeaderTableSize = 4096; // Spec default: 4096
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/// <summary>
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/// Maximum concurrent http2 stream on http2 connection will allow. Its default value is 128;
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/// </summary>
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public UInt32 MaxConcurrentStreams = 128; // Spec default: not defined
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/// <summary>
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/// Initial window size of a http2 stream. Its default value is 10 Mb (10 * 1024 * 1024).
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/// </summary>
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public UInt32 InitialStreamWindowSize = 10 * 1024 * 1024; // Spec default: 65535
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/// <summary>
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/// Global window size of a http/2 connection. Its default value is the maximum possible value on 31 bits.
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/// </summary>
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public UInt32 InitialConnectionWindowSize = HTTP2Handler.MaxValueFor31Bits; // Spec default: 65535
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/// <summary>
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/// Maximum size of a http2 frame.
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/// </summary>
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public UInt32 MaxFrameSize = 16384; // 16384 spec def.
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/// <summary>
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/// Not used.
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/// </summary>
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public UInt32 MaxHeaderListSize = UInt32.MaxValue; // Spec default: infinite
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/// <summary>
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/// With HTTP/2 only one connection will be open so we can keep it open longer as we hope it will be reused more.
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/// </summary>
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public TimeSpan MaxIdleTime = TimeSpan.FromSeconds(120);
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/// <summary>
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/// Time between two ping messages.
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/// </summary>
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public TimeSpan PingFrequency = TimeSpan.FromSeconds(5);
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/// <summary>
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/// Timeout to receive a ping acknowledgement from the server. If no ack reveived in this time the connection will be treated as broken.
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/// </summary>
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public TimeSpan Timeout = TimeSpan.FromSeconds(10);
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/// <summary>
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/// Set to true to enable RFC 8441 "Bootstrapping WebSockets with HTTP/2" (https://tools.ietf.org/html/rfc8441).
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/// </summary>
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public bool EnableConnectProtocol = false;
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public WebSocketOverHTTP2Settings WebSocketOverHTTP2Settings = new WebSocketOverHTTP2Settings();
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}
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}
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#endif
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