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34 lines
910 B
34 lines
910 B
1 year ago
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class LinkageForceItemController : MonoBehaviour,IPointerClickHandler
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{
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public Text BMText;
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public Text MCText;
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public Text DZText;
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public Text DHText;
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public Text LLText;
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public Text RWText;
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public void OnPointerClick(PointerEventData eventData)
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{
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if (eventData.clickCount >= 2)
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{
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UIManager.Instance.Show<LinkageFoceConfigPanel>(SetInfo);
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}
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}
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private void SetInfo()
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{
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var panel = UIManager.Instance.GetView<LinkageFoceConfigPanel>();
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panel.Item = gameObject;
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panel.BMInput.text = BMText.text;
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panel.MCInput.text = MCText.text;
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panel.DZInput.text = DZText.text;
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panel.DHInput.text = DHText.text;
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panel.LLInput.text = LLText.text;
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panel.RWInput.text = RWText.text;
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}
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}
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