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293 lines
7.6 KiB
293 lines
7.6 KiB
1 year ago
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#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
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#pragma warning disable
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using System;
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using BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Utilities;
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using BestHTTP.SecureProtocol.Org.BouncyCastle.Utilities;
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namespace BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Digests
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{
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/**
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* implementation of SHA-1 as outlined in "Handbook of Applied Cryptography", pages 346 - 349.
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*
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* It is interesting to ponder why the, apart from the extra IV, the other difference here from MD5
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* is the "endianness" of the word processing!
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*/
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[BestHTTP.PlatformSupport.IL2CPP.Il2CppEagerStaticClassConstructionAttribute]
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public class Sha1Digest
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: GeneralDigest
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{
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private const int DigestLength = 20;
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private uint H1, H2, H3, H4, H5;
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private uint[] X = new uint[80];
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private int xOff;
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public Sha1Digest()
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{
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Reset();
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}
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/**
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* Copy constructor. This will copy the state of the provided
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* message digest.
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*/
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public Sha1Digest(Sha1Digest t)
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: base(t)
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{
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CopyIn(t);
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}
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private void CopyIn(Sha1Digest t)
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{
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base.CopyIn(t);
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H1 = t.H1;
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H2 = t.H2;
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H3 = t.H3;
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H4 = t.H4;
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H5 = t.H5;
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Array.Copy(t.X, 0, X, 0, t.X.Length);
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xOff = t.xOff;
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}
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public override string AlgorithmName
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{
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get { return "SHA-1"; }
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}
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public override int GetDigestSize()
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{
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return DigestLength;
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}
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internal override void ProcessWord(
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byte[] input,
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int inOff)
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{
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X[xOff] = Pack.BE_To_UInt32(input, inOff);
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if (++xOff == 16)
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{
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ProcessBlock();
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}
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}
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internal override void ProcessLength(long bitLength)
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{
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if (xOff > 14)
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{
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ProcessBlock();
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}
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X[14] = (uint)((ulong)bitLength >> 32);
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X[15] = (uint)((ulong)bitLength);
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}
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public override int DoFinal(
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byte[] output,
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int outOff)
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{
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Finish();
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Pack.UInt32_To_BE(H1, output, outOff);
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Pack.UInt32_To_BE(H2, output, outOff + 4);
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Pack.UInt32_To_BE(H3, output, outOff + 8);
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Pack.UInt32_To_BE(H4, output, outOff + 12);
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Pack.UInt32_To_BE(H5, output, outOff + 16);
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Reset();
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return DigestLength;
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}
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/**
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* reset the chaining variables
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*/
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public override void Reset()
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{
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base.Reset();
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H1 = 0x67452301;
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H2 = 0xefcdab89;
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H3 = 0x98badcfe;
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H4 = 0x10325476;
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H5 = 0xc3d2e1f0;
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xOff = 0;
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Array.Clear(X, 0, X.Length);
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}
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//
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// Additive constants
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//
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private const uint Y1 = 0x5a827999;
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private const uint Y2 = 0x6ed9eba1;
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private const uint Y3 = 0x8f1bbcdc;
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private const uint Y4 = 0xca62c1d6;
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private static uint F(uint u, uint v, uint w)
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{
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return (u & v) | (~u & w);
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}
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private static uint H(uint u, uint v, uint w)
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{
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return u ^ v ^ w;
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}
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private static uint G(uint u, uint v, uint w)
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{
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return (u & v) | (u & w) | (v & w);
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}
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internal override void ProcessBlock()
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{
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//
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// expand 16 word block into 80 word block.
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//
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for (int i = 16; i < 80; i++)
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{
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uint t = X[i - 3] ^ X[i - 8] ^ X[i - 14] ^ X[i - 16];
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X[i] = t << 1 | t >> 31;
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}
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//
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// set up working variables.
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//
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uint A = H1;
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uint B = H2;
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uint C = H3;
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uint D = H4;
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uint E = H5;
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//
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// round 1
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//
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int idx = 0;
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for (int j = 0; j < 4; j++)
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{
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// E = rotateLeft(A, 5) + F(B, C, D) + E + X[idx++] + Y1
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// B = rotateLeft(B, 30)
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E += (A << 5 | (A >> 27)) + F(B, C, D) + X[idx++] + Y1;
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B = B << 30 | (B >> 2);
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D += (E << 5 | (E >> 27)) + F(A, B, C) + X[idx++] + Y1;
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A = A << 30 | (A >> 2);
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C += (D << 5 | (D >> 27)) + F(E, A, B) + X[idx++] + Y1;
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E = E << 30 | (E >> 2);
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B += (C << 5 | (C >> 27)) + F(D, E, A) + X[idx++] + Y1;
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D = D << 30 | (D >> 2);
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A += (B << 5 | (B >> 27)) + F(C, D, E) + X[idx++] + Y1;
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C = C << 30 | (C >> 2);
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}
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//
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// round 2
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//
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for (int j = 0; j < 4; j++)
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{
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// E = rotateLeft(A, 5) + H(B, C, D) + E + X[idx++] + Y2
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// B = rotateLeft(B, 30)
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E += (A << 5 | (A >> 27)) + H(B, C, D) + X[idx++] + Y2;
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B = B << 30 | (B >> 2);
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D += (E << 5 | (E >> 27)) + H(A, B, C) + X[idx++] + Y2;
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A = A << 30 | (A >> 2);
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C += (D << 5 | (D >> 27)) + H(E, A, B) + X[idx++] + Y2;
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E = E << 30 | (E >> 2);
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B += (C << 5 | (C >> 27)) + H(D, E, A) + X[idx++] + Y2;
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D = D << 30 | (D >> 2);
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A += (B << 5 | (B >> 27)) + H(C, D, E) + X[idx++] + Y2;
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C = C << 30 | (C >> 2);
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}
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//
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// round 3
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//
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for (int j = 0; j < 4; j++)
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{
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// E = rotateLeft(A, 5) + G(B, C, D) + E + X[idx++] + Y3
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// B = rotateLeft(B, 30)
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E += (A << 5 | (A >> 27)) + G(B, C, D) + X[idx++] + Y3;
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B = B << 30 | (B >> 2);
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D += (E << 5 | (E >> 27)) + G(A, B, C) + X[idx++] + Y3;
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A = A << 30 | (A >> 2);
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C += (D << 5 | (D >> 27)) + G(E, A, B) + X[idx++] + Y3;
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E = E << 30 | (E >> 2);
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B += (C << 5 | (C >> 27)) + G(D, E, A) + X[idx++] + Y3;
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D = D << 30 | (D >> 2);
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A += (B << 5 | (B >> 27)) + G(C, D, E) + X[idx++] + Y3;
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C = C << 30 | (C >> 2);
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}
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//
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// round 4
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//
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for (int j = 0; j < 4; j++)
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{
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// E = rotateLeft(A, 5) + H(B, C, D) + E + X[idx++] + Y4
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// B = rotateLeft(B, 30)
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E += (A << 5 | (A >> 27)) + H(B, C, D) + X[idx++] + Y4;
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B = B << 30 | (B >> 2);
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D += (E << 5 | (E >> 27)) + H(A, B, C) + X[idx++] + Y4;
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A = A << 30 | (A >> 2);
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C += (D << 5 | (D >> 27)) + H(E, A, B) + X[idx++] + Y4;
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E = E << 30 | (E >> 2);
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B += (C << 5 | (C >> 27)) + H(D, E, A) + X[idx++] + Y4;
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D = D << 30 | (D >> 2);
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A += (B << 5 | (B >> 27)) + H(C, D, E) + X[idx++] + Y4;
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C = C << 30 | (C >> 2);
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}
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H1 += A;
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H2 += B;
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H3 += C;
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H4 += D;
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H5 += E;
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//
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// reset start of the buffer.
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//
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xOff = 0;
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Array.Clear(X, 0, 16);
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}
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public override IMemoable Copy()
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{
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return new Sha1Digest(this);
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}
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public override void Reset(IMemoable other)
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{
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Sha1Digest d = (Sha1Digest)other;
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CopyIn(d);
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}
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}
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}
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#pragma warning restore
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#endif
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