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[修正]楼层重复加载问题

develop
yuhonglei 10 months ago
parent
commit
cfe0b3de0f
  1. BIN
      Assets/AddressableAssetsData/WebGL/addressables_content_state.bin
  2. 2
      Assets/Common/UIViews/FloorButtonsPanel.prefab
  3. 6
      Assets/Scripts/FloorController.cs

BIN
Assets/AddressableAssetsData/WebGL/addressables_content_state.bin

Binary file not shown.

2
Assets/Common/UIViews/FloorButtonsPanel.prefab

@ -291,7 +291,7 @@ MonoBehaviour:
m_HighlightedColor: {r: 0, g: 0.6, b: 0.93333334, a: 0.19607843}
m_PressedColor: {r: 0, g: 0.6, b: 0.93333334, a: 0.39215687}
m_SelectedColor: {r: 0, g: 0, b: 0, a: 0}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_DisabledColor: {r: 0, g: 0, b: 0, a: 0}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:

6
Assets/Scripts/FloorController.cs

@ -30,6 +30,11 @@ public class FloorController : MonoBehaviour
public bool isFireControlRoom;
public bool isInit;
private void Awake()
{
GetComponent<Toggle>().interactable = false;
}
// Start is called before the first frame update
void Start()
{
@ -58,6 +63,7 @@ public class FloorController : MonoBehaviour
Hydrants = shinei.transform.Find("Hydrants").transform;
isInit = true;
AssetManager.Instance.SetLoadingPanel(false);
GetComponent<Toggle>().interactable = true;
OnChange(value);
};

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