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//public float SetY(Vector3 position) - //{ - // RaycastHit hit; - // if (Physics.Raycast(position, Vector3.down, out hit, Mathf.Infinity, layerMask)) - // { - // // 如果射线击中地面,设置Y轴为地面高度 - // return hit.point.y; - // } - // return 0f; - //} + public float SetY(Vector3 position) + { + RaycastHit hit; + if (Physics.Raycast(position, Vector3.down, out hit, Mathf.Infinity, LayerMask.NameToLayer("Stair"))) + { + // 如果射线击中地面,设置Y轴为地面高度 + return hit.point.y; + } + return 0f; + } /// /// 创建agent对象 @@ -313,8 +313,36 @@ public class LocationSimulator : MonoBehaviour /// public Vector3 ConversionTransform(LocationData data) { - var pos = new Vector3(-((float)data.xAxis - offsetX), -17.7f, -((float)data.yAxis - offsetZ)); - //pos.y = SetY(pos); + //判断数据被检测到的区域 + string St1 = "106";//楼梯入口基站 + string St2 = "107";//楼梯间基站 + string St3 = "108";//楼梯底层基站 + //纠正坐标 + Vector3 p1 = new Vector3(-15.48f, -17.7f, 41.83f);//1.7 + Vector3 p2 = new Vector3(-15.48f, -19.3f, 37.48f);//1.4 + Vector3 p3 = new Vector3(-17.47f, -19.3f, 37.48f);//1.4 + Vector3 p4 = new Vector3(-17.47f, -21.1f, 42.42f);//1.7 + //换算最终位置 + //-4地面高度-17.7f + float y = -17.7f; + var pos = new Vector3(-((float)data.xAxis - offsetX), y, -((float)data.yAxis - offsetZ)); + if (data.stations.Contains(St3) && !data.stations.Contains(St2)) + { //-5地面高度-21.1f + pos.y = -21.1f; + } + else if (data.stations.Contains(St1) && data.stations.Contains(St2)) + { //-4到-5楼梯上半段 + pos.y = SetY(pos); + } + else if (data.stations.Contains(St2) && data.stations.Contains(St3)) + { //-4到-5楼梯下半段 + pos.y = SetY(pos); + } + else if (data.stations.Contains(St2) && !data.stations.Contains(St1) && !data.stations.Contains(St3)) + { + //-4到-5楼梯间过度 + pos.y = -19.3f; + } return pos; } diff --git a/Assets/Scripts/Main/Core/PersonnelLocation/PositionData.cs b/Assets/Scripts/Main/Core/PersonnelLocation/PositionData.cs index f94cdfd..da5f44d 100644 --- a/Assets/Scripts/Main/Core/PersonnelLocation/PositionData.cs +++ b/Assets/Scripts/Main/Core/PersonnelLocation/PositionData.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; public class PositionData { public int errorCode; - public List list; + public List list;//不同定位卡对应的位置信息 } [Serializable] public class LocationData @@ -23,7 +23,7 @@ public class LocationData public long createdTime; //标签编号 public long targetNo; - public string stations; + public string stations;//检测到当前定位卡的基站们 } diff --git a/ProjectSettings/NavMeshAreas.asset b/ProjectSettings/NavMeshAreas.asset index 3b0b7c3..adc8246 100644 --- a/ProjectSettings/NavMeshAreas.asset +++ b/ProjectSettings/NavMeshAreas.asset @@ -73,7 +73,7 @@ NavMeshProjectSettings: m_Settings: - serializedVersion: 2 agentTypeID: 0 - agentRadius: 0.5 + agentRadius: 0.2 agentHeight: 2 agentSlope: 45 agentClimb: 0.75 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 29a662b..d88e973 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -23,7 +23,7 @@ TagManager: - Minimap - Annotation - Floor - - + - Stair - - -