diff --git a/Assets/LongZhiMeng/Prefab/ShiNei/nei-5.prefab b/Assets/LongZhiMeng/Prefab/ShiNei/nei-5.prefab
index 485bc90..b1d912a 100644
--- a/Assets/LongZhiMeng/Prefab/ShiNei/nei-5.prefab
+++ b/Assets/LongZhiMeng/Prefab/ShiNei/nei-5.prefab
@@ -1008,7 +1008,7 @@ GameObject:
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- component: {fileID: 3076020743435447431}
- component: {fileID: 2883135339924689476}
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+ m_Layer: 15
m_Name: LT80
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -1638,7 +1638,7 @@ GameObject:
- component: {fileID: 8270513691876896516}
- component: {fileID: 5796460198407872174}
- component: {fileID: 2856167908211855524}
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+ m_Layer: 15
m_Name: LT79
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -2469,7 +2469,7 @@ GameObject:
- component: {fileID: 6292780013325109327}
- component: {fileID: 5710179564857778156}
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+ m_Layer: 15
m_Name: LT85
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -3517,7 +3517,7 @@ GameObject:
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- component: {fileID: 4920687918572847181}
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@@ -3915,7 +3915,7 @@ GameObject:
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@@ -7264,7 +7264,7 @@ GameObject:
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- component: {fileID: 2867885534027382574}
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m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -7469,7 +7469,7 @@ GameObject:
- component: {fileID: 6698358921822060760}
- component: {fileID: 190428641712663357}
- component: {fileID: 1979830499400582886}
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+ m_Layer: 15
m_Name: LT76
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -10057,7 +10057,7 @@ GameObject:
- component: {fileID: 5606630640673256000}
- component: {fileID: 3336034004680812250}
- component: {fileID: 8373291608014601901}
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+ m_Layer: 15
m_Name: LT86
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -10506,7 +10506,7 @@ GameObject:
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- component: {fileID: 2777961242466473191}
- component: {fileID: 8395288681916190803}
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+ m_Layer: 15
m_Name: LT77
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -11776,7 +11776,7 @@ GameObject:
- component: {fileID: 6687785829109330241}
- component: {fileID: 1696386882297568433}
- component: {fileID: 2639579858283849929}
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+ m_Layer: 15
m_Name: LT83
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -13222,7 +13222,7 @@ GameObject:
- component: {fileID: 4133104752455562498}
- component: {fileID: 7568392748715444118}
- component: {fileID: 8091224218162497660}
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+ m_Layer: 15
m_Name: LT87
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -13462,7 +13462,7 @@ GameObject:
- component: {fileID: 1025057594082597017}
- component: {fileID: 2356675421490092156}
- component: {fileID: 7897323096907996761}
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+ m_Layer: 15
m_Name: LT84
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -14298,7 +14298,7 @@ GameObject:
- component: {fileID: 5483656822029382327}
- component: {fileID: 150361346221733946}
- component: {fileID: 4315962088187642190}
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+ m_Layer: 15
m_Name: LT88
m_TagString: Untagged
m_Icon: {fileID: 0}
diff --git a/Assets/Scenes/MainScene.unity b/Assets/Scenes/MainScene.unity
index ca05a52..848adeb 100644
--- a/Assets/Scenes/MainScene.unity
+++ b/Assets/Scenes/MainScene.unity
@@ -592,6 +592,66 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0}
+--- !u!1 &769910639
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+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
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+ - component: {fileID: 769910640}
+ m_Layer: 0
+ m_Name: NavmeshSurface
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &769910640
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 769910639}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 7a5ac11cc976e418e8d13136b07e1f52, type: 3}
+ m_Name:
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+ m_CollectObjects: 0
+ m_Size: {x: 10, y: 10, z: 10}
+ m_Center: {x: 0, y: 2, z: 0}
+ m_LayerMask:
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+ m_BuildHeightMesh: 0
+ m_NavMeshData: {fileID: 23800000, guid: c43d6f4c8df752448b293354558290a5, type: 2}
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+ m_PrefabAsset: {fileID: 0}
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GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Scenes/MainScene/NavMesh-NavmeshSurface.asset b/Assets/Scenes/MainScene/NavMesh-NavmeshSurface.asset
index 0641765..05ec2e0 100644
Binary files a/Assets/Scenes/MainScene/NavMesh-NavmeshSurface.asset and b/Assets/Scenes/MainScene/NavMesh-NavmeshSurface.asset differ
diff --git a/Assets/Scripts/Main/Core/PersonnelLocation/LocationSimulator.cs b/Assets/Scripts/Main/Core/PersonnelLocation/LocationSimulator.cs
index 2212208..b16ef6a 100644
--- a/Assets/Scripts/Main/Core/PersonnelLocation/LocationSimulator.cs
+++ b/Assets/Scripts/Main/Core/PersonnelLocation/LocationSimulator.cs
@@ -255,16 +255,16 @@ public class LocationSimulator : MonoBehaviour
///
///
///
- //public float SetY(Vector3 position)
- //{
- // RaycastHit hit;
- // if (Physics.Raycast(position, Vector3.down, out hit, Mathf.Infinity, layerMask))
- // {
- // // 如果射线击中地面,设置Y轴为地面高度
- // return hit.point.y;
- // }
- // return 0f;
- //}
+ public float SetY(Vector3 position)
+ {
+ RaycastHit hit;
+ if (Physics.Raycast(position, Vector3.down, out hit, Mathf.Infinity, LayerMask.NameToLayer("Stair")))
+ {
+ // 如果射线击中地面,设置Y轴为地面高度
+ return hit.point.y;
+ }
+ return 0f;
+ }
///
/// 创建agent对象
@@ -313,8 +313,36 @@ public class LocationSimulator : MonoBehaviour
///
public Vector3 ConversionTransform(LocationData data)
{
- var pos = new Vector3(-((float)data.xAxis - offsetX), -17.7f, -((float)data.yAxis - offsetZ));
- //pos.y = SetY(pos);
+ //判断数据被检测到的区域
+ string St1 = "106";//楼梯入口基站
+ string St2 = "107";//楼梯间基站
+ string St3 = "108";//楼梯底层基站
+ //纠正坐标
+ Vector3 p1 = new Vector3(-15.48f, -17.7f, 41.83f);//1.7
+ Vector3 p2 = new Vector3(-15.48f, -19.3f, 37.48f);//1.4
+ Vector3 p3 = new Vector3(-17.47f, -19.3f, 37.48f);//1.4
+ Vector3 p4 = new Vector3(-17.47f, -21.1f, 42.42f);//1.7
+ //换算最终位置
+ //-4地面高度-17.7f
+ float y = -17.7f;
+ var pos = new Vector3(-((float)data.xAxis - offsetX), y, -((float)data.yAxis - offsetZ));
+ if (data.stations.Contains(St3) && !data.stations.Contains(St2))
+ { //-5地面高度-21.1f
+ pos.y = -21.1f;
+ }
+ else if (data.stations.Contains(St1) && data.stations.Contains(St2))
+ { //-4到-5楼梯上半段
+ pos.y = SetY(pos);
+ }
+ else if (data.stations.Contains(St2) && data.stations.Contains(St3))
+ { //-4到-5楼梯下半段
+ pos.y = SetY(pos);
+ }
+ else if (data.stations.Contains(St2) && !data.stations.Contains(St1) && !data.stations.Contains(St3))
+ {
+ //-4到-5楼梯间过度
+ pos.y = -19.3f;
+ }
return pos;
}
diff --git a/Assets/Scripts/Main/Core/PersonnelLocation/PositionData.cs b/Assets/Scripts/Main/Core/PersonnelLocation/PositionData.cs
index f94cdfd..da5f44d 100644
--- a/Assets/Scripts/Main/Core/PersonnelLocation/PositionData.cs
+++ b/Assets/Scripts/Main/Core/PersonnelLocation/PositionData.cs
@@ -4,7 +4,7 @@ using System.Collections.Generic;
public class PositionData
{
public int errorCode;
- public List list;
+ public List list;//不同定位卡对应的位置信息
}
[Serializable]
public class LocationData
@@ -23,7 +23,7 @@ public class LocationData
public long createdTime;
//标签编号
public long targetNo;
- public string stations;
+ public string stations;//检测到当前定位卡的基站们
}
diff --git a/ProjectSettings/NavMeshAreas.asset b/ProjectSettings/NavMeshAreas.asset
index 3b0b7c3..adc8246 100644
--- a/ProjectSettings/NavMeshAreas.asset
+++ b/ProjectSettings/NavMeshAreas.asset
@@ -73,7 +73,7 @@ NavMeshProjectSettings:
m_Settings:
- serializedVersion: 2
agentTypeID: 0
- agentRadius: 0.5
+ agentRadius: 0.2
agentHeight: 2
agentSlope: 45
agentClimb: 0.75
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 29a662b..d88e973 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -23,7 +23,7 @@ TagManager:
- Minimap
- Annotation
- Floor
- -
+ - Stair
-
-
-