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[SerializeField] public RectTransform itemTemplate; + public float itemHeight =30f; public void SetUpdateFunc(List list,Action action) { - if(itemTemplate == null) - itemTemplate = transform.Find("Item").GetComponent(); ClearData(); int i = 0; foreach (var item in list) @@ -22,6 +23,16 @@ public class EmployeeScrollView : ScrollRect action?.Invoke(i,go); i++; } + + UpdateContentSize(list.Count); + } + + private void UpdateContentSize(int itemCount) + { + Vector2 size = content.sizeDelta; + size.y = itemCount * itemHeight; + content.sizeDelta = size; + LayoutRebuilder.ForceRebuildLayoutImmediate(content); } private void ClearData() @@ -32,3 +43,21 @@ public class EmployeeScrollView : ScrollRect } } } + +# if UNITY_EDITOR +[CustomEditor(typeof(EmployeeScrollView))] +public class EmployeeScrollViewEditor : Editor +{ + + public override void OnInspectorGUI() + { + // 绘制默认Inspector + base.OnInspectorGUI(); + + if (GUI.changed) + { + EditorUtility.SetDirty(target); + } + } +} +#endif diff --git a/Assets/Scripts/Main/Core/PersonnelLocation/LocationSimulator.cs b/Assets/Scripts/Main/Core/PersonnelLocation/LocationSimulator.cs index 6a1c87f..52b579c 100644 --- a/Assets/Scripts/Main/Core/PersonnelLocation/LocationSimulator.cs +++ b/Assets/Scripts/Main/Core/PersonnelLocation/LocationSimulator.cs @@ -9,18 +9,25 @@ public class LocationSimulator : MonoBehaviour //定位人员 private Dictionary agentControllers = new Dictionary(); //历史数据 - public List historyData = new List(); + private List historyData = new List(); //是否保存历史数据 + [HideInInspector] public bool isSaveHistory; //轨迹回放人员 private GameObject trackAgent; //轨迹回放数据 - public List trackLocationData; + private List trackLocationData; //轨迹回放Coroutines private List trackCoroutines = new List(); - public LayerMask layerMask = -1; + //public LayerMask layerMask = -1; private int characterCount = 0; + public float offsetX = 5.534961f; + public float offsetZ = 40.70064f; + + + + /// /// 开启定位 /// @@ -247,16 +254,16 @@ public class LocationSimulator : MonoBehaviour /// /// /// - public float SetY(Vector3 position) - { - RaycastHit hit; - if (Physics.Raycast(position, Vector3.down, out hit, Mathf.Infinity, layerMask)) - { - // 如果射线击中地面,设置Y轴为地面高度 - return hit.point.y; - } - return 0f; - } + //public float SetY(Vector3 position) + //{ + // RaycastHit hit; + // if (Physics.Raycast(position, Vector3.down, out hit, Mathf.Infinity, layerMask)) + // { + // // 如果射线击中地面,设置Y轴为地面高度 + // return hit.point.y; + // } + // return 0f; + //} /// /// 创建agent对象 @@ -305,14 +312,8 @@ public class LocationSimulator : MonoBehaviour /// public Vector3 ConversionTransform(LocationData data) { - 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