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30 Commits

Author SHA1 Message Date
孟涛 3b4006e240 人员定位点位配置 11 months ago
杨栋梁 e245b778e7 人员定位基站楼梯数据改为可以配置,重新烘培可以寻路楼层 11 months ago
yuhonglei cfe0b3de0f [修正]楼层重复加载问题 11 months ago
杨栋梁 8674182eed 添加楼梯定位设备编号配置 11 months ago
杨栋梁 fed3f7e621 室内-2层泵房模型调整,添加测试上下楼梯代码 11 months ago
杨栋梁 11bf8ee29e 地下4层消防管网添加 11 months ago
杨栋梁 abbbbc6967 场景中消防管线添加 11 months ago
杨栋梁 d1e653c997 人员定位检测方法优化 11 months ago
杨栋梁 398e9fd04b 重新烘培可规划寻路地点 11 months ago
杨栋梁 b308241a3f 数据刷新导致源数据清空问题修复 11 months ago
杨栋梁 da2dace272 没有绑定物体的设备信息也需要展示 11 months ago
杨栋梁 bc0f59f028 供水系统数据选中头顶图标切换的同时显示信息 11 months ago
杨栋梁 09b42d587a 供水系统对接数据头顶图标变更,同时点击楼层切换效果添加 12 months ago
yuhonglei 9a5789dd04 [完善]人员定位 12 months ago
孟涛 6066f52411 人员定位配置提交 12 months ago
yuhonglei edc492738b [新增]定位原点 12 months ago
杨栋梁 3f4b766f5d 闪烁脚本隐藏时候立即销毁报错修复 12 months ago
杨栋梁 c9786484cc 闪烁脚本因物体隐藏不移除效果修改 12 months ago
杨栋梁 4e5594db26 对接信息添加选中闪烁效果UI展示位置调整 12 months ago
杨栋梁 72d03050d9 点未绑定接口变更,加载信息放在配置文件加载完 12 months ago
yuhonglei de5d65ee8f [新增]点位绑定接口 12 months ago
杨栋梁 aea0a18a29 UI样式修改,添加批量删除点位功能 12 months ago
杨栋梁 732253e7e0 隐藏绑定按钮 12 months ago
yuhonglei f95e9551b0 [新增]人员定位 12 months ago
杨栋梁 1a8ab65f51 字体调整 12 months ago
杨栋梁 c04142207d 展示信息绑定方式修改 12 months ago
杨栋梁 9f9b12d8d4 对接数据展示改为UI菜单点击就显示,完事再做绑定 12 months ago
yuhonglei 33794f2362 [新增]人员定位报警信息 12 months ago
yuhonglei 1e00716034 [新增]人员定位UI 12 months ago
杨栋梁 1301da8e15 设备显示信息变更 12 months ago
  1. 6
      .vsconfig
  2. 22
      Assets/AddressableAssetsData/AddressableAssetSettings.asset
  3. 25
      Assets/AddressableAssetsData/AnalyzeData/AnalyzeRuleData.asset
  4. 54
      Assets/AddressableAssetsData/AssetGroups/Character.asset
  5. 8
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  6. 245
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  7. 8
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  46. 97
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  50. 78
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  101. Some files were not shown because too many files have changed in this diff Show More

6
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@ -277,10 +277,10 @@ namespace AX.GeneralTools
m.SetFloat("_Smoothness", 0);
break;
case CommonMaterial.:
m.shader = Shader.Find("Universal Render Pipeline/Lit");
m.shader = Shader.Find("Standard");
m.SetInt("_Surface", 1);
m.SetColor("_BaseColor", new Color(0.588f, 0.784f, 0.843f, 0.47f));
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m.SetFloat("_Mode", 3);
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m.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
m.SetInt("_ZWrite", 0);
@ -294,10 +294,10 @@ namespace AX.GeneralTools
m.SetFloat("_SpecularHighlights", 0);
break;
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m.shader = Shader.Find("Universal Render Pipeline/Lit");
m.shader = Shader.Find("Standard");
m.SetInt("_Surface", 1);
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