using System.Text; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using SFB; using UnityEngine.Events; using UniRx; using System; using UnityEngine.Networking; [RequireComponent(typeof(Button))] public class OpenImage : MonoBehaviour, IPointerDownHandler { public Image Output; public UnityAction OnLoadTextureFinished; public bool PreserveAspect = true; //public ViewOriginalImage OriginalImage; #if UNITY_WEBGL && !UNITY_EDITOR // // WebGL // [DllImport("__Internal")] private static extern void UploadFile(string gameObjectName, string methodName, string filter, bool multiple); public void OnPointerDown(PointerEventData eventData) { if(eventData.button== PointerEventData.InputButton.Left) { UploadFile(gameObject.name, "OnFileUpload", ".png, .jpg,.bmp", false); } } // Called from browser public void OnFileUpload(string url) { StartCoroutine(OutputRoutine(url)); } #else public void OnPointerDown(PointerEventData eventData) { } // Start is called before the first frame update void Start() { GetComponent