using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using DG.Tweening; public class UIScaleController : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler { public Vector3 Start; public Vector3 End; public float _time; public GameObject Tag; public void OnPointerEnter(PointerEventData eventData) { Tag.transform.DOScale(End, _time); } public void OnPointerExit(PointerEventData eventData) { Tag.transform.DOScale(Start, _time); } }