using UnityEngine; using System.Collections; public class MiniMap : MonoBehaviour { private Transform playerTransform; public Transform miniMapArrow; public Transform Cam; public float hight = 6.89f; // Use this for initialization void Start () { playerTransform = this.transform; } // Update is called once per frame void Update () { Cam.transform.position = new Vector3(playerTransform.position.x, playerTransform.position.y + hight, playerTransform.position.z); miniMapArrow.localRotation = Quaternion.Euler(0, 0, -playerTransform.rotation.eulerAngles.y + 90); } }