using UnityEngine; using UnityEngine.UI; using UniRx; public class MiniMapController : MonoBehaviour { private float RotZ = 0f; public Image Direction; private void Start() { Observable.EveryLateUpdate() .Subscribe(_ => { RotZ = transform.eulerAngles.y + AssetManager.Instance.InitialAngle; Direction.transform.eulerAngles = new Vector3(0, 0, RotZ); }).AddTo(gameObject); } }