using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace HighlightPlus { [CustomEditor(typeof(HighlightProfile))] [CanEditMultipleObjects] public class HighlightProfileEditor : Editor { SerializedProperty overlay, overlayColor, overlayAnimationSpeed, overlayMinIntensity, overlayBlending; SerializedProperty effectGroup, effectGroupLayer, effectNameFilter, combineMeshes, alphaCutOff, cullBackFaces, depthClip, normalsOption; SerializedProperty fadeInDuration, fadeOutDuration, constantWidth; SerializedProperty outline, outlineColor, outlineWidth, outlineQuality, outlineDownsampling, outlineOptimalBlit, outlineVisibility, outlineIndependent; SerializedProperty glow, glowWidth, glowQuality, glowOptimalBlit, glowDownsampling, glowHQColor, glowDithering, glowMagicNumber1, glowMagicNumber2, glowAnimationSpeed, glowVisibility, glowBlendPasses, glowPasses; SerializedProperty innerGlow, innerGlowWidth, innerGlowColor, innerGlowVisibility; SerializedProperty targetFX, targetFXTexture, targetFXColor, targetFXRotationSpeed, targetFXInitialScale, targetFXEndScale, targetFXScaleToRenderBounds, targetFXTransitionDuration, targetFXStayDuration, targetFXVisibility; SerializedProperty seeThrough, seeThroughOccluderMask, seeThroughOccluderMaskAccurate, seeThroughOccluderThreshold, seeThroughOccluderCheckInterval, seeThroughOccluderCheckIndividualObjects, seeThroughDepthOffset, seeThroughMaxDepth; SerializedProperty seeThroughIntensity, seeThroughTintAlpha, seeThroughTintColor, seeThroughNoise, seeThroughBorder, seeThroughBorderWidth, seeThroughBorderColor, seeThroughOrdered; SerializedProperty hitFxInitialIntensity, hitFxMode, hitFxFadeOutDuration, hitFxColor; void OnEnable() { effectGroup = serializedObject.FindProperty("effectGroup"); effectGroupLayer = serializedObject.FindProperty("effectGroupLayer"); effectNameFilter = serializedObject.FindProperty("effectNameFilter"); combineMeshes = serializedObject.FindProperty("combineMeshes"); alphaCutOff = serializedObject.FindProperty("alphaCutOff"); cullBackFaces = serializedObject.FindProperty("cullBackFaces"); depthClip = serializedObject.FindProperty("depthClip"); normalsOption = serializedObject.FindProperty("normalsOption"); fadeInDuration = serializedObject.FindProperty("fadeInDuration"); fadeOutDuration = serializedObject.FindProperty("fadeOutDuration"); constantWidth = serializedObject.FindProperty("constantWidth"); overlay = serializedObject.FindProperty("overlay"); overlayColor = serializedObject.FindProperty("overlayColor"); overlayAnimationSpeed = serializedObject.FindProperty("overlayAnimationSpeed"); overlayMinIntensity = serializedObject.FindProperty("overlayMinIntensity"); overlayBlending = serializedObject.FindProperty("overlayBlending"); outline = serializedObject.FindProperty("outline"); outlineColor = serializedObject.FindProperty("outlineColor"); outlineWidth = serializedObject.FindProperty("outlineWidth"); outlineQuality = serializedObject.FindProperty("outlineQuality"); outlineOptimalBlit = serializedObject.FindProperty("outlineOptimalBlit"); outlineDownsampling = serializedObject.FindProperty("outlineDownsampling"); outlineVisibility = serializedObject.FindProperty("outlineVisibility"); outlineIndependent = serializedObject.FindProperty("outlineIndependent"); glow = serializedObject.FindProperty("glow"); glowWidth = serializedObject.FindProperty("glowWidth"); glowQuality = serializedObject.FindProperty("glowQuality"); glowOptimalBlit = serializedObject.FindProperty("glowOptimalBlit"); glowDownsampling = serializedObject.FindProperty("glowDownsampling"); glowHQColor = serializedObject.FindProperty("glowHQColor"); glowAnimationSpeed = serializedObject.FindProperty("glowAnimationSpeed"); glowDithering = serializedObject.FindProperty("glowDithering"); glowMagicNumber1 = serializedObject.FindProperty("glowMagicNumber1"); glowMagicNumber2 = serializedObject.FindProperty("glowMagicNumber2"); glowAnimationSpeed = serializedObject.FindProperty("glowAnimationSpeed"); glowBlendPasses = serializedObject.FindProperty("glowBlendPasses"); glowVisibility = serializedObject.FindProperty("glowVisibility"); glowPasses = serializedObject.FindProperty("glowPasses"); innerGlow = serializedObject.FindProperty("innerGlow"); innerGlowColor = serializedObject.FindProperty("innerGlowColor"); innerGlowWidth = serializedObject.FindProperty("innerGlowWidth"); innerGlowVisibility = serializedObject.FindProperty("innerGlowVisibility"); targetFX = serializedObject.FindProperty("targetFX"); targetFXTexture = serializedObject.FindProperty("targetFXTexture"); targetFXRotationSpeed = serializedObject.FindProperty("targetFXRotationSpeed"); targetFXInitialScale = serializedObject.FindProperty("targetFXInitialScale"); targetFXEndScale = serializedObject.FindProperty("targetFXEndScale"); targetFXScaleToRenderBounds = serializedObject.FindProperty("targetFXScaleToRenderBounds"); targetFXColor = serializedObject.FindProperty("targetFXColor"); targetFXTransitionDuration = serializedObject.FindProperty("targetFXTransitionDuration"); targetFXStayDuration = serializedObject.FindProperty("targetFXStayDuration"); targetFXVisibility = serializedObject.FindProperty("targetFXVisibility"); seeThrough = serializedObject.FindProperty("seeThrough"); seeThroughOccluderMask = serializedObject.FindProperty("seeThroughOccluderMask"); seeThroughOccluderMaskAccurate = serializedObject.FindProperty("seeThroughOccluderMaskAccurate"); seeThroughOccluderThreshold = serializedObject.FindProperty("seeThroughOccluderThreshold"); seeThroughOccluderCheckInterval = serializedObject.FindProperty("seeThroughOccluderCheckInterval"); seeThroughOccluderCheckIndividualObjects = serializedObject.FindProperty("seeThroughOccluderCheckIndividualObjects"); seeThroughDepthOffset = serializedObject.FindProperty("seeThroughDepthOffset"); seeThroughMaxDepth = serializedObject.FindProperty("seeThroughMaxDepth"); seeThroughIntensity = serializedObject.FindProperty("seeThroughIntensity"); seeThroughTintAlpha = serializedObject.FindProperty("seeThroughTintAlpha"); seeThroughTintColor = serializedObject.FindProperty("seeThroughTintColor"); seeThroughNoise = serializedObject.FindProperty("seeThroughNoise"); seeThroughBorder = serializedObject.FindProperty("seeThroughBorder"); seeThroughBorderWidth = serializedObject.FindProperty("seeThroughBorderWidth"); seeThroughBorderColor = serializedObject.FindProperty("seeThroughBorderColor"); seeThroughOrdered = serializedObject.FindProperty("seeThroughOrdered"); hitFxInitialIntensity = serializedObject.FindProperty("hitFxInitialIntensity"); hitFxMode = serializedObject.FindProperty("hitFxMode"); hitFxFadeOutDuration = serializedObject.FindProperty("hitFxFadeOutDuration"); hitFxColor = serializedObject.FindProperty("hitFxColor"); } public override void OnInspectorGUI() { EditorGUILayout.Separator(); EditorGUILayout.LabelField("Highlight Options", EditorStyles.boldLabel); EditorGUILayout.PropertyField(effectGroup, new GUIContent("Include")); if (effectGroup.intValue == (int)TargetOptions.LayerInScene || effectGroup.intValue == (int)TargetOptions.LayerInChildren) { EditorGUI.indentLevel++; EditorGUILayout.PropertyField(effectGroupLayer, new GUIContent("Layer")); EditorGUI.indentLevel--; } if (effectGroup.intValue != (int)TargetOptions.OnlyThisObject) { EditorGUI.indentLevel++; EditorGUILayout.PropertyField(effectNameFilter, new GUIContent("Object Name Filter")); EditorGUILayout.PropertyField(combineMeshes); EditorGUI.indentLevel--; } EditorGUILayout.PropertyField(alphaCutOff); EditorGUILayout.PropertyField(cullBackFaces); EditorGUILayout.PropertyField(normalsOption); EditorGUILayout.PropertyField(depthClip); EditorGUILayout.PropertyField(fadeInDuration); EditorGUILayout.PropertyField(fadeOutDuration); EditorGUILayout.PropertyField(constantWidth); EditorGUILayout.Separator(); EditorGUILayout.LabelField("Effects", EditorStyles.boldLabel); EditorGUILayout.PropertyField(outline); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(outlineWidth, new GUIContent("Width")); EditorGUILayout.PropertyField(outlineColor, new GUIContent("Color")); HighlightEffectEditor.QualityPropertyField(outlineQuality); if (outlineQuality.intValue == (int)QualityLevel.Highest) { EditorGUILayout.PropertyField(outlineDownsampling, new GUIContent("Downsampling")); EditorGUILayout.PropertyField(outlineOptimalBlit, new GUIContent("Optimal Blit", "Blits result over a section of the screen instead of rendering to the full screen buffer.")); } if (outlineQuality.intValue == (int)QualityLevel.Highest && glowQuality.intValue == (int)QualityLevel.Highest) { EditorGUILayout.PropertyField(glowVisibility, new GUIContent("Visibility")); } else { EditorGUILayout.PropertyField(outlineVisibility, new GUIContent("Visibility")); } if (outlineQuality.intValue != (int)QualityLevel.Highest) { GUI.enabled = outlineVisibility.intValue != (int)Visibility.AlwaysOnTop; EditorGUILayout.PropertyField(outlineIndependent, new GUIContent("Independent", "Shows full outline regardless of other highlighted objects.")); GUI.enabled = true; } EditorGUI.indentLevel--; EditorGUILayout.PropertyField(glow, new GUIContent("Outer Glow")); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(glowWidth, new GUIContent("Width")); HighlightEffectEditor.QualityPropertyField(glowQuality); if (glowQuality.intValue == (int)QualityLevel.Highest) { EditorGUILayout.PropertyField(glowDownsampling, new GUIContent("Downsampling")); EditorGUILayout.PropertyField(glowHQColor, new GUIContent("Color")); EditorGUILayout.PropertyField(glowOptimalBlit, new GUIContent("Optimal Blit", "Blits result over a section of the screen instead of rendering to the full screen buffer.")); } EditorGUILayout.PropertyField(glowAnimationSpeed, new GUIContent("Animation Speed")); EditorGUILayout.PropertyField(glowVisibility, new GUIContent("Visibility")); if (glowQuality.intValue != (int)QualityLevel.Highest) { EditorGUILayout.PropertyField(glowDithering, new GUIContent("Dithering")); if (glowDithering.boolValue) { EditorGUI.indentLevel++; EditorGUILayout.PropertyField(glowMagicNumber1, new GUIContent("Magic Number 1")); EditorGUILayout.PropertyField(glowMagicNumber2, new GUIContent("Magic Number 2")); EditorGUI.indentLevel--; } EditorGUILayout.PropertyField(glowBlendPasses, new GUIContent("Blend Passes")); EditorGUILayout.PropertyField(glowPasses, true); } EditorGUI.indentLevel--; EditorGUILayout.PropertyField(innerGlow, new GUIContent("Inner Glow")); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(innerGlowColor, new GUIContent("Color")); EditorGUILayout.PropertyField(innerGlowWidth, new GUIContent("Width")); EditorGUILayout.PropertyField(innerGlowVisibility, new GUIContent("Visibility")); EditorGUI.indentLevel--; EditorGUILayout.PropertyField(overlay); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(overlayColor, new GUIContent("Color")); EditorGUILayout.PropertyField(overlayBlending, new GUIContent("Blending")); EditorGUILayout.PropertyField(overlayMinIntensity, new GUIContent("Min Intensity")); EditorGUILayout.PropertyField(overlayAnimationSpeed, new GUIContent("Animation Speed")); EditorGUI.indentLevel--; EditorGUILayout.PropertyField(targetFX, new GUIContent("Target")); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(targetFXTexture, new GUIContent("Texture")); EditorGUILayout.PropertyField(targetFXColor, new GUIContent("Color")); EditorGUILayout.PropertyField(targetFXRotationSpeed, new GUIContent("Rotation Speed")); EditorGUILayout.PropertyField(targetFXInitialScale, new GUIContent("Initial Scale")); EditorGUILayout.PropertyField(targetFXEndScale, new GUIContent("End Scale")); EditorGUILayout.PropertyField(targetFXScaleToRenderBounds, new GUIContent("Scale To Object Bounds")); EditorGUILayout.PropertyField(targetFXTransitionDuration, new GUIContent("Transition Duration")); EditorGUILayout.PropertyField(targetFXStayDuration, new GUIContent("Stay Duration")); EditorGUILayout.PropertyField(targetFXVisibility, new GUIContent("Visibility")); EditorGUI.indentLevel--; EditorGUILayout.PropertyField(seeThrough); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(seeThroughOccluderMask, new GUIContent("Occluder Layer")); if (seeThroughOccluderMask.intValue > 0) { EditorGUI.indentLevel++; EditorGUILayout.PropertyField(seeThroughOccluderMaskAccurate, new GUIContent("Accurate")); EditorGUILayout.PropertyField(seeThroughOccluderThreshold, new GUIContent("Radius Threshold", "Multiplier to the object bounds. Making the bounds smaller prevents false occlusion tests.")); EditorGUILayout.PropertyField(seeThroughOccluderCheckInterval, new GUIContent("Check Interval", "Interval in seconds between occlusion tests.")); EditorGUILayout.PropertyField(seeThroughOccluderCheckIndividualObjects, new GUIContent("Check Individual Objects", "Interval in seconds between occlusion tests.")); EditorGUI.indentLevel--; } EditorGUILayout.PropertyField(seeThroughDepthOffset, new GUIContent("Depth Offset" + ((seeThroughDepthOffset.floatValue > 0) ? " •" : ""))); EditorGUILayout.PropertyField(seeThroughMaxDepth, new GUIContent("Max Depth" + ((seeThroughMaxDepth.floatValue > 0) ? " •" : ""))); EditorGUILayout.PropertyField(seeThroughIntensity, new GUIContent("Intensity")); EditorGUILayout.PropertyField(seeThroughTintColor, new GUIContent("Color")); EditorGUILayout.PropertyField(seeThroughTintAlpha, new GUIContent("Color Blend")); EditorGUILayout.PropertyField(seeThroughNoise, new GUIContent("Noise")); EditorGUILayout.PropertyField(seeThroughBorder, new GUIContent("Border When Hidden")); if (seeThroughBorder.floatValue > 0) { EditorGUI.indentLevel++; EditorGUILayout.PropertyField(seeThroughBorderWidth, new GUIContent("Width")); EditorGUILayout.PropertyField(seeThroughBorderColor, new GUIContent("Color")); EditorGUI.indentLevel--; } EditorGUILayout.PropertyField(seeThroughOrdered, new GUIContent("Ordered")); EditorGUI.indentLevel--; EditorGUILayout.LabelField("Hit FX"); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(hitFxInitialIntensity, new GUIContent("Initial Intensity")); EditorGUILayout.PropertyField(hitFxMode, new GUIContent("Mode")); EditorGUILayout.PropertyField(hitFxFadeOutDuration, new GUIContent("Fade Out Duration")); EditorGUILayout.PropertyField(hitFxColor, new GUIContent("Color")); EditorGUI.indentLevel--; if (serializedObject.ApplyModifiedProperties() || (Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")) { // Triggers profile reload on all Highlight Effect scripts HighlightEffect[] effects = FindObjectsOfType(); for (int t = 0; t < targets.Length; t++) { HighlightProfile profile = (HighlightProfile)targets[t]; for (int k = 0; k < effects.Length; k++) { if (effects[k] != null && effects[k].profile == profile && effects[k].profileSync) { profile.Load(effects[k]); effects[k].Refresh(); } } } EditorUtility.SetDirty(target); } } } }