using UnityEngine;
using UnityEngine.UI;
using UniRx;
using System.Collections.Generic;
public class CommandTablePanel : UIView
{
///
/// 文本框
///
public List Infos = new List();
///
/// 输入框
///
public List Inputs = new List();
///
/// 编辑按钮
///
public Button EditorButton;
///
/// 保存按钮
///
public Button SaveButton;
///
/// 取消按钮
///
public Button CancelButton;
///
/// 数据
///
public Dictionary Datas = new Dictionary();
///
/// Text面板
///
public GameObject InfoPanel;
///
/// Input面板
///
public GameObject InputPanel;
///
/// 默认面板
///
public GameObject DefualtPanel;
///
/// 保存面板
///
public GameObject SavePanel;
public override void Awake()
{
base.Awake();
InitUI();
InitData();
InitBinding();
}
///
/// 显示
///
public override void Show()
{
base.Show();
GetData();
}
///
/// 初始化UI
///
private void InitUI()
{
EditorButton = Find