using UniRx; using UnityEngine; using UnityEngine.UI; public class LinkageFoceConfigPanel : UIView { public GameObject Item; public Button DelButton; public Button SetButton; public Button CloseButton; public InputField BMInput; public InputField MCInput; public InputField DZInput; public InputField DHInput; public InputField LLInput; public InputField RWInput; public override void Awake() { base.Awake(); DelButton = Find