using System; namespace UnityEngine.AzureSky { [Serializable] public class AzureEditorSettings { //Sky Controller Inspector. public bool showTimeOfDayTab = true; public bool showReferencesTab = false; public bool showClimateTab = false; public bool showOptionsTab = false; public bool showOutputTab = false; //Profile Inspector. public bool showScatteringTab = false; public bool showDeepSpaceTab = false; public bool showFogScatteringTab = false; public bool showCloudsTab = false; public bool showLightingTab = false; public bool showWeatherTab = false; } }