using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; public static class Config { /// /// 服务器 /// public static string ServerAddress { get; set; } = ""; /// /// 桶名称 /// public static string BucketName { get; set; } = "WebPlan"; /// /// 区域名称 /// public static string AreaName { get; set; } /// /// 单位名称 /// public static string CompanyName { get; set; } } public class ConfigWebGL { /// /// 服务器 /// public string ServerAddress { get; set; } = "http://127.0.0.1:8000"; /// /// 桶名称 /// public string BucketName { get; set; } = "WebPlan"; /// /// 区域名称 /// public string AreaName { get; set; } /// /// 单位名称 /// public string CompanyName { get; set; } }