using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
public static class Config
{
///
/// 服务器
///
public static string ServerAddress { get; set; } = "";
///
/// 桶名称
///
public static string BucketName { get; set; } = "WebPlan";
///
/// 区域名称
///
public static string AreaName { get; set; }
///
/// 单位名称
///
public static string CompanyName { get; set; }
}
public class ConfigWebGL
{
///
/// 服务器
///
public string ServerAddress { get; set; } = "http://127.0.0.1:8000";
///
/// 桶名称
///
public string BucketName { get; set; } = "WebPlan";
///
/// 区域名称
///
public string AreaName { get; set; }
///
/// 单位名称
///
public string CompanyName { get; set; }
}