using UnityEngine; /// /// 设备设施属性配置 /// public class EquipmentAttributeConfig { public string Id { get; set; } /// /// 是否有BoxCollider /// public bool IsBoxCollider { get; set; } /// /// 盒子碰撞器中心 /// public Vector3 BoxColliderCenter { get; set; } /// /// 盒子碰撞器大小 /// public Vector3 BoxColliderSize { get; set; } /// /// 是否有MeshCollider /// public bool IsMeshCollider { get; set; } /// /// 设备类型 /// public EquipmentType Type { get; set; } /// /// 是否有设备消息接收 /// public bool IsEquipmentDataListening { get; set; } public string ufIconName { get; set; } public float ufDistanceY { get; set; } public bool ufChangeFloor { get; set; } public int ufFloorNumber { get; set; } }