using UnityEngine; /// /// 想定作业力量属性配置 /// public class PowerAttributeConfig { public string id; // 是否有BoxCollider public bool isBoxcollider; // 盒子碰撞器中心 public Vector3 boxColliderCenter; // 盒子碰撞器大小 public Vector3 boxColliderSize; // 是否有MeshCollider public bool isMeshCollider; //类型 public CreationMode createMode; //任务类型 public TaskType taskType; public bool isFiremanController; public bool isShuiGuanCheController; public bool isGaoPenCheController; public bool isDenGaoCheController; public bool isYunTiCheController; public bool isAreaController; public bool isLT6Controller; public bool isLT15Controller; public bool isWaterMonitorController; public bool isZhaoMingCheController; public bool isHoseController; public bool isInfo; }