using System.Collections; using System.Collections.Generic; using UnityEngine; public enum MainMenuMode { 单位简介, 消控室, 防火设计, 防排烟系统, 供水系统, 疏散系统, 体验漫游, 周边水源, 行车路线, 态势标绘, 人员定位, } //上传图片的类型 public enum OriginalImageType { Normal = 0, Panorama = 1 }; public enum BuildingType { 单体,群楼} //视角切换 public enum FloorViewMode { ThreeD, TwoD } //毗邻方向 public enum Orientation { East, South, West, North } //实例化物体类型 public enum EquipmentType { None, /// /// 禁停区 /// NoParking, /// /// 登高作业面 /// FireClimbingSite, /// /// 危险源 /// HazardSource, /// /// 重点区域 /// KeyArea, /// /// 图片标注 /// ImageMarked, /// /// 逃生窗 /// EscapeWin, /// /// 破拆点 /// BreakPoint, /// /// 排烟口 /// SmokeVent, /// /// 排烟风机 /// SmokeExtractionFan, /// /// 送风机 /// ForcedDraftFan, /// /// 送风口 /// AirVent, /// /// 水泵接合器 /// SiameseConnection, /// /// 室外消火栓 /// OutdoorHydrant, /// /// 消控室 /// FireControlRoom, /// /// 泵房水箱 /// PumpRoomAndWaterTank, /// /// 消防泵 /// Pump, /// /// 安全出口 /// FireEscape, /// /// 疏散楼梯 /// EscapeStair, /// /// 消防电梯 /// FireElevator, } //镜头推拉模式 public enum ZoomInMode { Normal, RotateAngle, RotateXAngle, RotateYAngle } public enum CreationMode { None, Single, Multipoint, Pipeline,Effact} public enum PowerButtonType { 灾情设定, 消防力量, 联动力量, 内部力量, 标绘工具, } public enum DisposalPlanMode { 方案, 节点 }