using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum MainMenuMode
{
单位简介,
消控室,
防火设计,
防排烟系统,
供水系统,
疏散系统,
体验漫游,
周边水源,
行车路线,
态势标绘,
人员定位,
}
//上传图片的类型
public enum OriginalImageType { Normal = 0, Panorama = 1 };
public enum BuildingType { 单体,群楼}
//视角切换
public enum FloorViewMode { ThreeD, TwoD }
//毗邻方向
public enum Orientation { East, South, West, North }
//实例化物体类型
public enum EquipmentType
{
None,
///
/// 禁停区
///
NoParking,
///
/// 登高作业面
///
FireClimbingSite,
///
/// 危险源
///
HazardSource,
///
/// 重点区域
///
KeyArea,
///
/// 图片标注
///
ImageMarked,
///
/// 逃生窗
///
EscapeWin,
///
/// 破拆点
///
BreakPoint,
///
/// 排烟口
///
SmokeVent,
///
/// 排烟风机
///
SmokeExtractionFan,
///
/// 送风机
///
ForcedDraftFan,
///
/// 送风口
///
AirVent,
///
/// 水泵接合器
///
SiameseConnection,
///
/// 室外消火栓
///
OutdoorHydrant,
///
/// 消控室
///
FireControlRoom,
///
/// 泵房水箱
///
PumpRoomAndWaterTank,
///
/// 消防泵
///
Pump,
///
/// 安全出口
///
FireEscape,
///
/// 疏散楼梯
///
EscapeStair,
///
/// 消防电梯
///
FireElevator,
}
//镜头推拉模式
public enum ZoomInMode
{
Normal,
RotateAngle,
RotateXAngle,
RotateYAngle
}
public enum CreationMode { None, Single, Multipoint, Pipeline,Effact}
public enum PowerButtonType { 灾情设定, 消防力量, 联动力量, 内部力量, 标绘工具, }
public enum DisposalPlanMode { 方案, 节点 }