using System; using System.Collections.Generic; using UnityEngine; public class Plan { public string Name { get; set; } public List Nodes { get; set; } } public class Node { public string Id { get; set; } public string Name { get; set; } } public class NodeFile { public Vector3 PivotPos { get; set; } public CameraData MainCamera { get; set; } public List Floors { get; set; } public List Powers { get; set; } public string ImageUrl { get; set; } public string ImageButtonName { get; set; } } public class CameraData { public Vector3 Position { get; set; } public Vector3 Rotation { get; set; } public float Distance { get; set; } public Vector2 XY { get; set; } } [Serializable] public class FloorNode { public string Id { get; set; } public bool IsOn { get; set; } } [Serializable] public class PowerNode { //Active public bool isActive { get; set; } //Name public string Name { get; set; } //Id public string Id { get; set; } //Parent public string Parent { get; set; } //Position public Vector3 Position { get; set; } //Rotation public Vector3 Rotation { get; set; } public Vector3 Scale { get; set; } public AttributeNode Attribute { get; set; } public HoseNode Hose { get; set; } public ZhaoMingCheNode ZhaoMingChe { get; set; } public TruckNode Truck { get; set; } public VerticesNode Vertices { get; set; } public LadderNode Ladder { get; set; } } public class AttributeNode { public string Name { get; set; } public string Task { get; set; } public string Remarks { get; set; } } public class HoseNode { public float HoseValue; public Vector3 HoseRotation; } public class ZhaoMingCheNode { public Vector3 ArmRotation { get; set; } public Vector3 LightRotation { get; set; } } public class VerticesNode { public List MeshVertices { get; set; } } public class LadderNode { public Vector3 Position1 { get; set; } public Vector3 Position2 { get; set; } } public class TruckNode { public float HoseValue { get; set; } public Vector3 Part1Pos { get; set; } public Vector3 Part2Pos { get; set; } public Vector3 Part3Pos { get; set; } public Vector3 Part4Pos { get; set; } public Vector3 Part5Pos { get; set; } public Vector3 Part6Pos { get; set; } public Vector3 Part7Pos { get; set; } public Vector3 Part8Pos { get; set; } public Vector3 Part9Pos { get; set; } public Vector3 Part1Rot { get; set; } public Vector3 Part2Rot { get; set; } public Vector3 Part3Rot { get; set; } public Vector3 Part4Rot { get; set; } public Vector3 Part5Rot { get; set; } public Vector3 Part6Rot { get; set; } public Vector3 Part7Rot { get; set; } public Vector3 Part8Rot { get; set; } public Vector3 Part9Rot { get; set; } }