using System.Collections; using System.Collections.Generic; using UnityEngine; public class PowerButtons { public List DisaterForces; public List FireForces; public List LinkageForces; public List InteriorForces; public List ToolForces; } public class PowerButton { public string icon; public string name; public CreationMode mode; public string label; } public class TaskDatas { public List Character; public List Car; public List Firemonitor; } public class TaskData { public string Task; }