using System.Collections.Generic; using UnityEngine; public class WaterSourceData { public string ImageUrl; public List Sources { get; set; } } public class SourceData { /// /// 原始名称 /// public string OriginaName { get; set; } /// /// Id /// public string Id { get; set; } /// /// 位置 /// public Vector3 Position { get; set; } /// /// 信息 /// public string Info { get; set; } }