using UniRx; using UnityEngine; public class FireElevator { /// <summary> ///ID /// <summary> public string Id{get;set;} /// <summary> ///编号 /// <summary> public string Number{get;set;} /// <summary> ///载重 /// <summary> public string Load{get;set;} /// <summary> ///通往层数 /// <summary> public string Layer{get;set;} } public class FireElevatorReactive:ISetData<FireElevator> { /// <summary> ///Data /// <summary> private FireElevator Data{get;set;}= new FireElevator(); /// <summary> ///ID /// <summary> public ReactiveProperty<string> Id{get;set;}= new ReactiveProperty<string>(); /// <summary> ///编号 /// <summary> public ReactiveProperty<string> Number{get;set;}= new ReactiveProperty<string>(); /// <summary> ///载重 /// <summary> public ReactiveProperty<string> Load{get;set;}= new ReactiveProperty<string>(); /// <summary> ///通往层数 /// <summary> public ReactiveProperty<string> Layer{get;set;}= new ReactiveProperty<string>(); public FireElevatorReactive() { Id.Subscribe(value => Data.Id= value); Number.Subscribe(value => Data.Number= value); Load.Subscribe(value => Data.Load= value); Layer.Subscribe(value => Data.Layer= value); } public void SetData(FireElevator data) { Data = data; Id.Value = data.Id; Number.Value = data.Number; Load.Value = data.Load; Layer.Value = data.Layer; } public FireElevator GetData() { return Data; } }