using UnityEditor; using UnityEngine; namespace HighlightPlus { [CustomEditor (typeof(HighlightSeeThroughOccluder))] public class HighlightSeeThroughOccluderEditor : Editor { public override void OnInspectorGUI () { EditorGUILayout.Separator (); EditorGUILayout.HelpBox ("This object will occlude any see-through effect.", MessageType.Info); DrawDefaultInspector (); } } }